My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Musketeer Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Balloon
Giant Snowball
Goblins Bomber Musketeer Balloon
Zap
Goblins Bomber Balloon
Barbarian Barrel
Goblins Bomber Elixir Golem Musketeer
The Log
Goblins Bomber Elixir Golem Mini P.E.K.K.A Musketeer
Earthquake
Bomber Elixir Golem
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Elixir Golem Mini P.E.K.K.A Musketeer Balloon
Fireball
Bomber Elixir Golem Musketeer Balloon
Poison
Bomber Elixir Golem Musketeer Balloon
Lightning
Mini P.E.K.K.A Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Elixir Golem Fireball Mini P.E.K.K.A Musketeer Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Elixir Golem Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Elixir Golem Mini P.E.K.K.A
Elixir Golem
Bomber Fireball Mini P.E.K.K.A Musketeer Balloon
Fireball
Elixir Golem
Mini P.E.K.K.A
Bomber Elixir Golem Musketeer
Musketeer
Elixir Golem Mini P.E.K.K.A Balloon
Rocket
Balloon
Elixir Golem Musketeer

Defense Synergies 0 6

Goblins
Bomber Musketeer
Bomber
Goblins Mini P.E.K.K.A
Elixir Golem
Fireball
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bomber Fireball Musketeer
Musketeer
Goblins Fireball Mini P.E.K.K.A
Rocket
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Fireball Musketeer
Mini P.E.K.K.A Goblins Bomber Musketeer
Mini P.E.K.K.A Rocket Goblins Bomber Musketeer
Mini P.E.K.K.A Goblins Bomber Musketeer
Bomber Fireball Mini P.E.K.K.A Rocket
Fireball Goblins Bomber Musketeer
Musketeer Rocket Fireball
Rocket Fireball Musketeer
Mini P.E.K.K.A Goblins Musketeer
Goblins Bomber Mini P.E.K.K.A Musketeer
Goblins Bomber Fireball Musketeer
Musketeer Fireball
Mini P.E.K.K.A Bomber Fireball Musketeer Rocket
Bomber Fireball Rocket Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Rocket Fireball Mini P.E.K.K.A
Goblins Bomber Fireball Mini P.E.K.K.A Musketeer
Fireball Goblins Bomber Musketeer
Bomber Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bomber Goblins Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fireball
Fireball Bomber Mini P.E.K.K.A Musketeer Rocket
Goblins Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Rocket Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fireball Rocket Musketeer
Mini P.E.K.K.A Rocket Goblins Fireball Musketeer
Mini P.E.K.K.A
Rocket Goblins Fireball Mini P.E.K.K.A
Musketeer
Mini P.E.K.K.A Musketeer
Rocket Fireball
Mini P.E.K.K.A Rocket Fireball
Bomber Fireball Musketeer
Goblins Bomber Fireball Mini P.E.K.K.A Musketeer Rocket
Bomber Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball
Fireball Musketeer Rocket
Bomber Fireball Rocket
Fireball Musketeer Rocket
Bomber Musketeer
Fireball
Fireball
Rocket Goblins Fireball Mini P.E.K.K.A Musketeer
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Musketeer
Rocket Bomber Fireball Musketeer
Fireball Musketeer Rocket
Fireball Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Fireball Mini P.E.K.K.A Musketeer
Rocket Bomber Fireball
Rocket Fireball Musketeer
Rocket Fireball
Rocket Musketeer
Rocket Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Rocket Musketeer
Fireball Musketeer
Rocket Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Fireball Musketeer Rocket
Rocket Fireball
Rocket Fireball
Fireball Musketeer Rocket
Fireball Rocket Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer Rocket
Bomber Fireball Musketeer
Rocket Fireball
Musketeer
Fireball Musketeer Rocket
Fireball Musketeer Rocket
Fireball Musketeer Rocket

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