My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Valkyrie Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Miner
Giant Snowball
Wall Breakers Skeleton Army Baby Dragon Miner
Zap
Mortar Wall Breakers Skeleton Army
Barbarian Barrel
Electro Spirit Mortar Valkyrie Wall Breakers Skeleton Army
The Log
Electro Spirit Wall Breakers Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Electro Spirit Wall Breakers Skeleton Army
Royal Delivery
Electro Spirit Valkyrie Wall Breakers Skeleton Army Baby Dragon Miner
Fireball
Mortar Wall Breakers Skeleton Army Baby Dragon
Poison
Mortar Skeleton Army
Lightning
Mortar Valkyrie Baby Dragon
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Arrows Skeleton Army Miner Mortar Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Arrows Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Miner
Arrows
Mortar Wall Breakers Miner
Mortar
Miner Arrows Baby Dragon
Valkyrie
Wall Breakers Baby Dragon
Wall Breakers
Miner Electro Spirit Arrows Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Mortar Valkyrie Wall Breakers Miner
Miner
Mortar Wall Breakers Electro Spirit Arrows Baby Dragon

Defense Synergies 0 7

Electro Spirit
Baby Dragon
Arrows
Mortar Valkyrie
Mortar
Arrows Valkyrie Skeleton Army Baby Dragon
Valkyrie
Arrows Mortar Baby Dragon
Wall Breakers
Skeleton Army
Mortar
Baby Dragon
Electro Spirit Mortar Valkyrie
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Baby Dragon
Skeleton Army Mortar Valkyrie
Mortar Skeleton Army Valkyrie
Skeleton Army Mortar Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Electro Spirit Valkyrie Baby Dragon
Electro Spirit Arrows Mortar Baby Dragon
Electro Spirit Arrows Valkyrie Baby Dragon
Mortar Skeleton Army
Skeleton Army Valkyrie Miner
Valkyrie Skeleton Army Electro Spirit Arrows Baby Dragon
Arrows Baby Dragon
Mortar Skeleton Army Valkyrie
Valkyrie Skeleton Army Electro Spirit Arrows Mortar Baby Dragon
Skeleton Army Mortar
Skeleton Army Mortar
Arrows Mortar Valkyrie Skeleton Army
Arrows Mortar Electro Spirit Valkyrie Skeleton Army Baby Dragon
Arrows Mortar Valkyrie Baby Dragon Electro Spirit
Mortar
Valkyrie Skeleton Army Electro Spirit Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Mortar Valkyrie Baby Dragon Miner
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Arrows Electro Spirit Baby Dragon
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Electro Spirit Mortar Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Electro Spirit Mortar Valkyrie Baby Dragon
Arrows Valkyrie Electro Spirit Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Baby Dragon
Arrows Mortar Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Valkyrie
Arrows Mortar Valkyrie Baby Dragon
Arrows Electro Spirit Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Miner Mortar
Miner Arrows Mortar Valkyrie
Arrows Baby Dragon
Mortar Baby Dragon Miner
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar
Arrows Mortar Baby Dragon
Arrows Mortar Valkyrie Baby Dragon Miner
Baby Dragon
Arrows
Arrows Mortar Baby Dragon
Arrows Electro Spirit Mortar Valkyrie Baby Dragon
Arrows Mortar Miner Baby Dragon
Arrows Mortar Baby Dragon Miner
Miner Arrows Mortar Baby Dragon
Arrows Baby Dragon
Electro Spirit
Arrows Mortar Miner
Electro Spirit Arrows
Arrows
Electro Spirit Skeleton Army
Arrows Baby Dragon
Arrows
Miner Valkyrie Baby Dragon
Arrows Mortar Baby Dragon
Arrows
Electro Spirit Baby Dragon
Mortar Baby Dragon Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: