My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Elixir Golem Goblin Barrel Skeleton Army Witch Magic Archer
The Log
Elixir Golem Goblin Barrel Skeleton Army Witch
Earthquake
Elixir Golem Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Elixir Golem Goblin Barrel Skeleton Army Witch Magic Archer Mother Witch
Fireball
Elixir Golem Goblin Barrel Skeleton Army Witch Magic Archer Mother Witch
Poison
Elixir Golem Skeleton Army Witch Magic Archer Mother Witch
Lightning
Witch Magic Archer Mother Witch
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Elixir Golem Goblin Barrel Skeleton Army Magic Archer Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Elixir Golem Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mirror Goblin Barrel Witch The Log Magic Archer Mother Witch
Mirror
Goblin Barrel The Log Elixir Golem Skeleton Army Magic Archer
Goblin Barrel
Mirror Elixir Golem Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Witch
Elixir Golem
The Log
Mirror Elixir Golem Magic Archer
Magic Archer
Elixir Golem Mirror The Log Mother Witch
Mother Witch
Elixir Golem Magic Archer

Defense Synergies 1 8

Elixir Golem
Mirror
Skeleton Army The Log Magic Archer
Goblin Barrel
Skeleton Army
Mirror The Log Magic Archer
Witch
The Log
The Log
Mirror Skeleton Army Witch Magic Archer Mother Witch
Magic Archer
Mirror Skeleton Army The Log Mother Witch
Mother Witch
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Skeleton Army Witch The Log
Skeleton Army Witch
Skeleton Army Witch
Skeleton Army The Log
Skeleton Army The Log Magic Archer Mother Witch
Witch Magic Archer
The Log Magic Archer
Witch Skeleton Army
Skeleton Army
Skeleton Army Witch Mother Witch The Log Magic Archer
Witch Magic Archer
Skeleton Army Witch The Log
Skeleton Army Witch The Log Magic Archer
Skeleton Army
Skeleton Army The Log
Skeleton Army Witch
Skeleton Army Witch The Log Magic Archer
Witch The Log Magic Archer Mother Witch
Skeleton Army Witch The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
The Log Magic Archer
Skeleton Army Witch The Log
Skeleton Army The Log
Skeleton Army Witch
Mother Witch Witch Magic Archer
Skeleton Army Witch
Skeleton Army
Skeleton Army Witch The Log Magic Archer
Witch Skeleton Army
Witch
Skeleton Army The Log
Skeleton Army Witch
Skeleton Army Witch Magic Archer
Skeleton Army Witch The Log Magic Archer
Witch The Log Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Mother Witch Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Witch The Log Magic Archer Mother Witch
The Log Magic Archer
The Log
The Log
The Log Mother Witch Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Witch Magic Archer Mother Witch
Witch
The Log Magic Archer
Magic Archer
The Log Magic Archer
Skeleton Army Witch Magic Archer
Witch Magic Archer
The Log
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer

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