My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Prince Golem Princess Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Golem Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Hog Rider Goblin Hut Guards Princess
Zap
Goblin Hut Guards Prince Princess
Barbarian Barrel
Goblin Hut Guards Princess
The Log
Hog Rider Goblin Hut Guards Prince Princess
Earthquake
Hog Rider Goblin Hut Guards
Arrows
Goblin Hut Guards Princess
Royal Delivery
Hog Rider Goblin Hut Guards Prince Princess
Fireball
Hog Rider Goblin Hut Princess
Poison
Goblin Hut Guards Princess
Lightning
Goblin Hut Prince Archer Queen
Rocket
Hog Rider Goblin Hut Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Guards Princess Hog Rider Goblin Hut Prince Archer Queen Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Guards Princess Hog Rider

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Goblin Hut Mirror Guards Prince Princess Archer Queen
Goblin Hut
Hog Rider Mirror Prince Golem
Mirror
Hog Rider Goblin Hut Princess
Guards
Hog Rider
Prince
Hog Rider Goblin Hut Golem Princess
Golem
Goblin Hut Prince Archer Queen
Princess
Hog Rider Mirror Prince
Archer Queen
Hog Rider Golem

Defense Synergies 0 5

Hog Rider
Goblin Hut
Mirror
Mirror
Goblin Hut Princess
Guards
Prince Princess Archer Queen
Prince
Guards
Golem
Princess
Mirror Guards
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Goblin Hut Prince
Goblin Hut Prince
Goblin Hut Prince Guards
Prince Princess
Guards
Goblin Hut Princess
Goblin Hut Prince Princess Archer Queen
Guards Prince
Guards Goblin Hut Princess
Goblin Hut Princess
Goblin Hut Prince Guards
Goblin Hut Guards Prince Princess
Goblin Hut Prince
Goblin Hut Prince
Goblin Hut Prince
Goblin Hut Guards Prince
Goblin Hut Guards Princess
Goblin Hut Prince
Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Prince
Prince
Guards Goblin Hut Prince
Guards Prince
Goblin Hut Guards Prince
Goblin Hut Princess
Guards Prince Goblin Hut
Prince
Goblin Hut Prince
Goblin Hut Guards
Goblin Hut Guards Prince
Guards Prince Archer Queen
Prince Guards
Princess
Goblin Hut Guards Prince Archer Queen
Goblin Hut Princess Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Princess
Goblin Hut
Guards Prince
Princess
Princess
Princess
Guards Prince
Prince Princess
Princess Archer Queen
Goblin Hut Princess
Princess
Princess Goblin Hut Prince
Goblin Hut Princess
Goblin Hut Princess
Prince Princess
Princess
Prince
Princess
Prince
Princess
Princess
Prince Princess
Princess
Goblin Hut Guards
Princess
Prince
Princess
Goblin Hut Guards Prince Princess
Princess Archer Queen
Prince Princess
Princess
Archer Queen
Prince Archer Queen
Guards Princess Archer Queen
Princess Archer Queen
Prince Princess Archer Queen

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