My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Miner Skeleton King
Giant Snowball
Goblins Goblin Barrel Baby Dragon Miner Skeleton King
Zap
Goblins Goblin Barrel Skeleton King
Barbarian Barrel
Goblins Goblin Barrel Giant Skeleton Ice Wizard Skeleton King
The Log
Goblins Goblin Barrel Giant Skeleton Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Goblins Goblin Barrel Skeleton King
Royal Delivery
Goblins Goblin Barrel Baby Dragon Giant Skeleton Miner Ice Wizard Skeleton King
Fireball
Goblin Barrel Baby Dragon Ice Wizard Skeleton King
Poison
Ice Wizard Skeleton King
Lightning
Baby Dragon Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Giant Skeleton Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Barrel Miner Ice Wizard Baby Dragon Poison Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Goblin Barrel Miner Ice Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Baby Dragon
Goblin Barrel
Baby Dragon Giant Skeleton Miner Ice Wizard Skeleton King
Baby Dragon
Goblins Goblin Barrel Poison Giant Skeleton Miner Ice Wizard
Poison
Miner Baby Dragon Giant Skeleton
Giant Skeleton
Goblin Barrel Baby Dragon Poison Miner Ice Wizard
Miner
Goblins Poison Goblin Barrel Baby Dragon Giant Skeleton Skeleton King
Ice Wizard
Goblin Barrel Baby Dragon Giant Skeleton
Skeleton King
Goblin Barrel Miner

Defense Synergies 1 8

Goblins
Poison Giant Skeleton Ice Wizard
Goblin Barrel
Baby Dragon
Ice Wizard Giant Skeleton Skeleton King
Poison
Goblins Ice Wizard
Giant Skeleton
Goblins Baby Dragon Ice Wizard
Miner
Ice Wizard
Baby Dragon Goblins Poison Giant Skeleton Skeleton King
Skeleton King
Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Goblins Ice Wizard
Goblins Giant Skeleton Ice Wizard
Goblins Ice Wizard Skeleton King
Poison Giant Skeleton
Goblins Baby Dragon Ice Wizard
Baby Dragon Poison Ice Wizard
Baby Dragon Poison Giant Skeleton
Goblins Ice Wizard Skeleton King
Goblins Giant Skeleton Miner Ice Wizard
Goblins Poison Ice Wizard Baby Dragon Giant Skeleton Skeleton King
Baby Dragon Poison Ice Wizard
Giant Skeleton Ice Wizard
Goblins Baby Dragon Poison Skeleton King
Skeleton King
Goblins Poison
Goblins Baby Dragon Ice Wizard
Baby Dragon Poison Giant Skeleton Ice Wizard
Goblins Baby Dragon Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton
Poison Baby Dragon Miner
Giant Skeleton Goblins
Giant Skeleton
Giant Skeleton
Poison Baby Dragon Ice Wizard
Goblins Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Goblins Baby Dragon Poison
Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Skeleton King
Baby Dragon
Goblins Baby Dragon Poison Giant Skeleton Skeleton King
Poison Baby Dragon Giant Skeleton Ice Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Giant Skeleton
Poison Baby Dragon Miner Ice Wizard
Baby Dragon Poison Giant Skeleton Miner
Poison Giant Skeleton
Poison Baby Dragon
Poison Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison Miner
Goblins Poison
Poison Miner
Poison Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Baby Dragon Poison Miner
Baby Dragon Poison Giant Skeleton
Poison
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison Miner Baby Dragon Ice Wizard
Baby Dragon Poison Miner
Poison Miner Baby Dragon
Poison Baby Dragon Ice Wizard
Poison
Poison Miner
Poison
Giant Skeleton
Poison
Poison Baby Dragon Ice Wizard
Poison Miner Baby Dragon
Baby Dragon Poison Skeleton King
Poison Giant Skeleton
Baby Dragon Poison Giant Skeleton Skeleton King
Poison
Poison Baby Dragon Giant Skeleton Miner

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