My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Magic Archer Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Magic Archer Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Executioner Magic Archer
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Executioner Magic Archer Boss Bandit
Fireball
Goblin Gang Goblin Barrel Executioner Magic Archer Boss Bandit
Poison
Goblin Gang Executioner Magic Archer Boss Bandit
Lightning
Executioner Magic Archer Boss Bandit
Rocket
Executioner Magic Archer Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Magic Archer Executioner Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Executioner The Log Magic Archer Mega Knight
Goblin Gang
Goblin Barrel
Goblin Barrel
Goblin Gang Mega Knight
Executioner
Zap The Log Mega Knight
The Log
Zap Executioner Magic Archer Mega Knight
Magic Archer
Zap The Log Mega Knight
Mega Knight
Zap Goblin Barrel Executioner The Log Magic Archer
Boss Bandit

Defense Synergies 1 11

Zap
Mega Knight Goblin Gang Executioner The Log Magic Archer
Goblin Gang
Zap The Log Magic Archer
Goblin Barrel
Executioner
Zap The Log Mega Knight
The Log
Zap Goblin Gang Executioner Magic Archer Mega Knight
Magic Archer
Zap Goblin Gang The Log Mega Knight
Mega Knight
Zap Executioner The Log Magic Archer
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Magic Archer
Zap Goblin Gang Executioner The Log Mega Knight
Goblin Gang Mega Knight Executioner
Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Executioner Magic Archer Mega Knight
Zap Goblin Gang Executioner Magic Archer
Zap The Log Magic Archer Mega Knight
Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Executioner Zap The Log Magic Archer Mega Knight
Executioner Zap Goblin Gang Magic Archer
Mega Knight Zap Goblin Gang The Log
Executioner Mega Knight Zap Goblin Gang The Log Magic Archer
Goblin Gang Mega Knight
Zap Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang Executioner
Mega Knight Zap Goblin Gang Executioner The Log Magic Archer
Zap Executioner The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Executioner The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Zap The Log
Goblin Gang Mega Knight Zap The Log
Goblin Gang Executioner Mega Knight
Executioner Zap Goblin Gang Magic Archer
Goblin Gang
Mega Knight
Zap Mega Knight The Log Magic Archer
Goblin Gang
Mega Knight
Mega Knight Zap The Log
Mega Knight Goblin Gang Executioner
Executioner Magic Archer Mega Knight
Goblin Gang Zap Executioner The Log Magic Archer
Executioner Mega Knight Zap The Log Magic Archer
Zap
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap Executioner The Log Magic Archer
The Log Magic Archer
The Log
Executioner Zap The Log Magic Archer Mega Knight
Executioner Zap Magic Archer
Executioner The Log Magic Archer
The Log Zap Executioner Magic Archer
The Log Zap
Goblin Gang
Zap The Log Magic Archer
Zap Executioner Magic Archer
Executioner The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap Executioner The Log Magic Archer
Magic Archer Executioner The Log Mega Knight
Zap Executioner The Log Magic Archer Mega Knight
Zap The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap The Log Executioner Magic Archer Mega Knight
The Log Zap Executioner Magic Archer
Zap The Log Magic Archer Mega Knight
Zap The Log Magic Archer
Zap Executioner Magic Archer
Zap
Zap The Log Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
The Log Magic Archer
Zap Goblin Gang Magic Archer
Zap Executioner Magic Archer
The Log
Goblin Gang Executioner Magic Archer Mega Knight
The Log Zap Executioner Magic Archer
Zap
Executioner Mega Knight
Zap Goblin Gang The Log Magic Archer
Zap Executioner Magic Archer
Zap Executioner The Log Magic Archer Mega Knight
Mega Knight

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