My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Hunter Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Phoenix Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Phoenix
Giant Snowball
Minions Miner
Zap
Minions
Barbarian Barrel
Wizard Hunter Magic Archer
The Log
Hunter
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Hunter Miner Magic Archer
Fireball
Minions Wizard Hunter Magic Archer
Poison
Minions Wizard Hunter Phoenix Magic Archer
Lightning
Wizard Hunter Phoenix Magic Archer
Rocket
Wizard Hunter Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Hunter Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Hunter Phoenix Magic Archer Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Miner Hunter Phoenix

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mega Knight
Wizard
Miner Mega Knight
Rocket
Miner
Hunter
Mega Knight
Miner
Minions Wizard Rocket Magic Archer Mega Knight
Phoenix
Magic Archer
Miner Mega Knight
Mega Knight
Minions Wizard Hunter Miner Magic Archer

Defense Synergies 0 6

Minions
Hunter Mega Knight
Wizard
Mega Knight
Rocket
Hunter
Minions Mega Knight
Miner
Mega Knight
Phoenix
Magic Archer
Mega Knight
Mega Knight
Minions Wizard Hunter Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard Magic Archer
Hunter Minions Phoenix Mega Knight
Rocket Hunter Mega Knight Minions
Hunter Minions Phoenix Mega Knight
Rocket Mega Knight
Minions Hunter Magic Archer Mega Knight
Minions Rocket Hunter Wizard Phoenix Magic Archer
Rocket Phoenix Magic Archer Mega Knight
Hunter Minions Phoenix
Hunter Miner Phoenix Mega Knight
Minions Wizard Hunter Magic Archer Mega Knight
Minions Hunter Wizard Phoenix Magic Archer
Hunter Mega Knight Minions Wizard Rocket
Wizard Rocket Mega Knight Minions Hunter Magic Archer
Hunter Phoenix Mega Knight
Rocket Hunter Mega Knight
Wizard Mega Knight Minions Hunter
Mega Knight Minions Wizard Hunter Magic Archer
Wizard Hunter Minions Magic Archer Mega Knight
Hunter Phoenix
Wizard Mega Knight Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Wizard Rocket Hunter Miner Phoenix Magic Archer Mega Knight
Mega Knight Minions Rocket Hunter
Rocket Hunter Mega Knight Phoenix
Hunter Phoenix Mega Knight
Wizard Rocket Minions Hunter Magic Archer
Rocket Minions Hunter Phoenix
Mega Knight Hunter Phoenix
Rocket Mega Knight Minions Phoenix Magic Archer
Phoenix
Mega Knight Minions Hunter Phoenix
Rocket Mega Knight Phoenix
Rocket Mega Knight Wizard Hunter
Wizard Magic Archer Mega Knight
Phoenix Minions Rocket Hunter Magic Archer
Minions Mega Knight Wizard Hunter Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Miner Magic Archer
Rocket Miner Magic Archer
Rocket
Wizard Rocket Magic Archer Mega Knight
Wizard Minions Rocket Hunter Magic Archer
Wizard Magic Archer
Wizard Hunter Magic Archer
Miner Wizard
Rocket Minions
Rocket Miner Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Hunter Miner Magic Archer
Minions Rocket Magic Archer
Magic Archer
Rocket Wizard Hunter Magic Archer
Magic Archer Wizard Rocket Mega Knight
Rocket
Minions Rocket
Rocket Wizard Hunter Magic Archer Mega Knight
Rocket Wizard Miner Magic Archer Mega Knight
Rocket Minions Magic Archer Mega Knight
Rocket Wizard
Rocket
Rocket
Wizard Hunter Magic Archer Mega Knight
Miner Wizard Hunter Magic Archer
Wizard Miner Magic Archer Mega Knight
Rocket Miner Magic Archer
Wizard Hunter Magic Archer
Rocket Minions Wizard
Wizard Rocket Hunter Miner Magic Archer Mega Knight
Rocket Magic Archer
Mega Knight
Rocket Wizard Magic Archer
Minions Rocket Magic Archer
Rocket Wizard Hunter Magic Archer
Miner Wizard Rocket Hunter Magic Archer Mega Knight
Wizard Magic Archer
Rocket
Mega Knight
Minions Rocket Magic Archer
Rocket Magic Archer
Rocket Miner Magic Archer Mega Knight

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