My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Balloon
Giant Snowball
Minions Barbarians Guards Balloon
Zap
Minions Guards Balloon
Barbarian Barrel
Tesla Barbarians Guards
The Log
Barbarians Mini P.E.K.K.A Guards
Earthquake
Tesla Barbarians Guards
Arrows
Minions Guards
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Guards Balloon
Fireball
Minions Tesla Barbarians Balloon
Poison
Minions Barbarians Guards Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Tesla Mini P.E.K.K.A Barbarians Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A Balloon
Tesla
Barbarians
Balloon
Mini P.E.K.K.A
Giant Arrows Minions
Giant
Arrows Minions Mini P.E.K.K.A Guards Balloon
Guards
Giant
Balloon
Arrows Minions Barbarians Giant

Defense Synergies 0 7

Arrows
Tesla Barbarians Mini P.E.K.K.A
Minions
Tesla
Tesla
Arrows Minions Mini P.E.K.K.A Guards
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Tesla Guards
Giant
Guards
Tesla Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
Barbarians Mini P.E.K.K.A Minions Tesla
Tesla Barbarians Mini P.E.K.K.A Minions
Tesla Barbarians Mini P.E.K.K.A Minions Guards
Arrows Barbarians Mini P.E.K.K.A
Arrows Minions Tesla Guards
Minions Tesla Arrows
Arrows Tesla Barbarians
Tesla Barbarians Mini P.E.K.K.A Minions
Guards Tesla Barbarians Mini P.E.K.K.A
Minions Barbarians Guards Arrows Tesla
Arrows Minions Tesla
Tesla Barbarians Mini P.E.K.K.A Minions Guards
Arrows Minions Tesla Barbarians Mini P.E.K.K.A Guards
Barbarians Mini P.E.K.K.A Tesla
Barbarians Tesla Mini P.E.K.K.A
Tesla Barbarians Arrows Minions Mini P.E.K.K.A
Arrows Tesla Minions Barbarians Guards
Arrows Minions Tesla Barbarians Guards
Barbarians Mini P.E.K.K.A Tesla
Arrows Minions Tesla Barbarians Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Tesla
Arrows Tesla Mini P.E.K.K.A
Barbarians Guards Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Tesla Barbarians
Barbarians Tesla Mini P.E.K.K.A Guards
Arrows Minions Tesla
Mini P.E.K.K.A Guards Minions Tesla Barbarians
Mini P.E.K.K.A Tesla Barbarians
Minions Barbarians Mini P.E.K.K.A
Tesla Barbarians Guards
Minions Tesla Barbarians Mini P.E.K.K.A Guards
Arrows Barbarians Guards
Barbarians Mini P.E.K.K.A Tesla Guards
Tesla Barbarians
Tesla Barbarians Guards Minions Mini P.E.K.K.A
Arrows Minions Tesla Barbarians Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Barbarians Guards
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A Guards
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Minions
Arrows
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows
Minions Guards
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Barbarians Guards
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Minions Guards

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