My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Dart Goblin Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Executioner P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang
Giant Snowball
Bats Archers Goblin Gang Dart Goblin
Zap
Bats Archers Goblin Gang Dart Goblin
Barbarian Barrel
Archers Goblin Gang Dart Goblin Executioner Magic Archer
The Log
Archers Goblin Gang Dart Goblin Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang Dart Goblin
Royal Delivery
Bats Archers Goblin Gang Dart Goblin Mini P.E.K.K.A Executioner P.E.K.K.A Magic Archer
Fireball
Archers Goblin Gang Dart Goblin Executioner Magic Archer
Poison
Bats Archers Goblin Gang Dart Goblin Executioner Magic Archer
Lightning
Mini P.E.K.K.A Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Dart Goblin Mini P.E.K.K.A Magic Archer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A P.E.K.K.A
Archers
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Dart Goblin
Goblin Gang P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Goblin Gang Magic Archer
Executioner
P.E.K.K.A
P.E.K.K.A
Magic Archer Bats Archers Goblin Gang Dart Goblin Executioner
Magic Archer
P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 0 16

Bats
Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Archers
Goblin Gang Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Archers Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer
Dart Goblin
Bats Archers Goblin Gang Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Bats Archers Goblin Gang Dart Goblin Executioner Magic Archer
Executioner
Mini P.E.K.K.A
P.E.K.K.A
Bats Archers Goblin Gang Dart Goblin
Magic Archer
Goblin Gang Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Dart Goblin Executioner
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Archers Dart Goblin Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Bats Archers Dart Goblin Executioner Magic Archer
Bats Dart Goblin Archers Goblin Gang Executioner Magic Archer
Dart Goblin P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Archers Dart Goblin Mini P.E.K.K.A
Bats Archers Goblin Gang Dart Goblin Executioner Magic Archer
Executioner Bats Archers Goblin Gang Dart Goblin Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang
Executioner Bats Goblin Gang Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Bats Goblin Gang Mini P.E.K.K.A Executioner P.E.K.K.A
Bats Archers Goblin Gang Dart Goblin Executioner Magic Archer
Executioner Bats Archers Dart Goblin Magic Archer
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Goblin Gang Bats Archers Dart Goblin Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers P.E.K.K.A
Archers Goblin Gang Mini P.E.K.K.A Executioner Magic Archer
Goblin Gang P.E.K.K.A Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Executioner
Executioner Bats Archers Goblin Gang Dart Goblin Magic Archer
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Archers Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Executioner
Archers Dart Goblin Executioner Magic Archer
Goblin Gang Bats Archers Dart Goblin Mini P.E.K.K.A Executioner P.E.K.K.A Magic Archer
Bats Executioner Archers Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Dart Goblin Executioner Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Executioner Magic Archer
Executioner Bats Dart Goblin Magic Archer
Archers Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin
Bats Goblin Gang Mini P.E.K.K.A
Dart Goblin Magic Archer
Archers Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Magic Archer Dart Goblin Executioner
Bats Mini P.E.K.K.A
Archers Dart Goblin Mini P.E.K.K.A Executioner Magic Archer
Dart Goblin Magic Archer
Magic Archer
Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Magic Archer
Dart Goblin Magic Archer
Bats Archers Dart Goblin Executioner Magic Archer
Bats Dart Goblin
Mini P.E.K.K.A
Dart Goblin Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Bats Archers Goblin Gang Dart Goblin Magic Archer
Archers Dart Goblin Executioner Magic Archer
Goblin Gang Dart Goblin Mini P.E.K.K.A Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner P.E.K.K.A
Bats Goblin Gang Dart Goblin Magic Archer
Bats Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer

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