My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Skeleton Army
Giant Snowball
Fire Spirit Archers Skeleton Army
Zap
Fire Spirit Archers Skeleton Army
Barbarian Barrel
Fire Spirit Archers Elixir Golem Valkyrie Skeleton Army
The Log
Fire Spirit Archers Elixir Golem Skeleton Army
Earthquake
Archers Elixir Golem Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Elixir Golem Valkyrie Battle Healer Skeleton Army
Fireball
Archers Elixir Golem Battle Healer Skeleton Army
Poison
Archers Elixir Golem Battle Healer Skeleton Army
Lightning
Valkyrie Battle Healer
Rocket
Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Golem Valkyrie Battle Healer Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Arrows Elixir Golem Skeleton Army Valkyrie Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elixir Golem Battle Healer
Archers
Valkyrie Battle Healer Arrows Elixir Golem
Arrows
Archers Elixir Golem Battle Healer
Elixir Golem
Battle Healer Fire Spirit Archers Arrows The Log
Valkyrie
Fire Spirit Archers Battle Healer
Battle Healer
Archers Elixir Golem Fire Spirit Arrows Valkyrie
Skeleton Army
The Log
Elixir Golem

Defense Synergies 1 12

Fire Spirit
Valkyrie Battle Healer The Log
Archers
Valkyrie Battle Healer Skeleton Army The Log
Arrows
Valkyrie Battle Healer
Elixir Golem
Valkyrie
Archers Fire Spirit Arrows Battle Healer The Log
Battle Healer
Fire Spirit Archers Arrows Valkyrie The Log
Skeleton Army
Archers The Log
The Log
Fire Spirit Archers Valkyrie Battle Healer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army Valkyrie Battle Healer The Log
Skeleton Army Fire Spirit Archers Valkyrie
Skeleton Army Valkyrie
Arrows Valkyrie Battle Healer Skeleton Army The Log
Arrows Skeleton Army The Log Fire Spirit Archers Valkyrie
Fire Spirit Archers Arrows
Arrows Valkyrie Battle Healer The Log
Skeleton Army
Skeleton Army Fire Spirit Archers Valkyrie Battle Healer
Archers Valkyrie Skeleton Army Arrows The Log
Arrows Archers
Skeleton Army Fire Spirit Valkyrie Battle Healer The Log
Fire Spirit Valkyrie Skeleton Army Arrows The Log
Skeleton Army
Skeleton Army The Log
Arrows Valkyrie Skeleton Army
Fire Spirit Arrows Valkyrie Archers Battle Healer Skeleton Army The Log
Arrows Valkyrie The Log Fire Spirit Archers Battle Healer
Valkyrie Skeleton Army Fire Spirit Archers Arrows Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Battle Healer
Archers Arrows Valkyrie Battle Healer The Log
Skeleton Army Valkyrie Battle Healer The Log
Valkyrie Skeleton Army Battle Healer The Log
Valkyrie Battle Healer Skeleton Army
Fire Spirit Arrows Archers
Skeleton Army Archers Valkyrie Battle Healer
Valkyrie Battle Healer Skeleton Army
Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Arrows Valkyrie The Log
Skeleton Army Valkyrie
Archers Valkyrie Skeleton Army
Skeleton Army Archers Valkyrie Battle Healer The Log
Arrows Valkyrie Archers Battle Healer The Log
Arrows
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Fire Spirit Arrows Valkyrie The Log
Arrows Fire Spirit
Fire Spirit Archers Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit
Arrows Valkyrie The Log
Fire Spirit Archers Arrows
Fire Spirit The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Fire Spirit Archers Arrows The Log
Fire Spirit Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit Valkyrie
Arrows The Log
Arrows The Log
Arrows The Log
Fire Spirit Archers Arrows
Arrows The Log
Arrows
Arrows The Log
Fire Spirit Archers Skeleton Army
Fire Spirit Archers Arrows
Arrows The Log
Valkyrie
Arrows The Log
Arrows
The Log
The Log

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