My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Battle Healer Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Army Inferno Dragon
Giant Snowball
Battle Ram Skeleton Army Inferno Dragon Little Prince
Zap
Mortar Battle Ram Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Mortar Battle Ram Skeleton Army Little Prince
The Log
Battle Ram Skeleton Army Little Prince
Earthquake
Mortar Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Battle Ram Battle Healer Skeleton Army Inferno Dragon Little Prince
Fireball
Mortar Battle Ram Battle Healer Skeleton Army Inferno Dragon Little Prince
Poison
Mortar Battle Healer Skeleton Army Little Prince
Lightning
Mortar Battle Ram Battle Healer Inferno Dragon Little Prince
Rocket
Mortar Battle Healer Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Battle Healer Rocket Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Little Prince Mortar Battle Ram Battle Healer Inferno Dragon Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Little Prince Mortar Battle Ram

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Battle Healer Rocket
Battle Ram
Battle Healer
Battle Healer
Inferno Dragon Mortar Battle Ram Giant
Giant
Battle Healer Rocket Little Prince
Rocket
Mortar Giant
Skeleton Army
Inferno Dragon
Battle Healer
Little Prince
Giant

Defense Synergies 1 4

Mortar
Skeleton Army Inferno Dragon
Battle Ram
Battle Healer
Inferno Dragon Little Prince
Giant
Rocket
Skeleton Army
Mortar Inferno Dragon
Inferno Dragon
Battle Healer Mortar Skeleton Army
Little Prince
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar
Skeleton Army Inferno Dragon Mortar Battle Healer
Mortar Rocket Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon Mortar
Battle Healer Rocket Skeleton Army
Skeleton Army
Rocket Inferno Dragon Mortar Little Prince
Rocket Battle Healer
Inferno Dragon Mortar Skeleton Army
Skeleton Army Battle Healer Little Prince
Skeleton Army
Inferno Dragon
Mortar Skeleton Army Battle Healer Rocket
Rocket Skeleton Army Mortar
Skeleton Army Inferno Dragon Mortar
Rocket Skeleton Army Mortar Inferno Dragon
Mortar Skeleton Army
Mortar Battle Healer Skeleton Army Little Prince
Mortar Battle Healer Inferno Dragon Little Prince
Mortar Inferno Dragon
Skeleton Army Battle Healer Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer
Mortar Battle Healer Rocket Inferno Dragon
Skeleton Army Battle Healer Rocket
Rocket Skeleton Army Battle Healer
Battle Healer Skeleton Army Inferno Dragon
Rocket
Rocket Skeleton Army Battle Healer
Battle Healer Skeleton Army Inferno Dragon
Rocket Mortar Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Rocket Skeleton Army
Rocket Skeleton Army
Skeleton Army
Skeleton Army Mortar Battle Healer Rocket Inferno Dragon Little Prince
Battle Healer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket
Mortar
Rocket
Rocket
Rocket Mortar
Rocket
Mortar
Mortar
Rocket
Rocket Mortar
Rocket
Rocket Mortar
Mortar Rocket
Mortar
Rocket Mortar
Mortar Rocket
Mortar Rocket
Rocket
Rocket Mortar
Rocket Mortar Little Prince
Rocket
Rocket
Rocket
Rocket Mortar
Mortar Little Prince
Inferno Dragon
Mortar
Mortar
Rocket Mortar
Little Prince
Rocket
Mortar Rocket
Rocket
Rocket
Rocket Skeleton Army
Rocket
Rocket
Mortar
Rocket
Rocket
Rocket
Mortar Rocket Little Prince

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