My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Baby Dragon Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Night Witch
Giant Snowball
Archers Barbarians Baby Dragon Witch Night Witch
Zap
Archers Witch Night Witch
Barbarian Barrel
Archers Barbarians Valkyrie Witch Night Witch
The Log
Archers Barbarians Witch
Earthquake
Archers Barbarians Witch
Arrows
Archers Witch Night Witch
Royal Delivery
Archers Barbarians Valkyrie Baby Dragon Witch Night Witch
Fireball
Archers Barbarians Baby Dragon Witch Night Witch
Poison
Archers Barbarians Witch Night Witch
Lightning
Valkyrie Baby Dragon Witch Night Witch
Rocket
Barbarians Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Valkyrie Baby Dragon Night Witch Barbarians Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Valkyrie Baby Dragon Night Witch

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Baby Dragon
Barbarians
Valkyrie
Archers Giant Baby Dragon Witch
Giant
Lightning Night Witch Archers Valkyrie Baby Dragon Witch
Baby Dragon
Archers Valkyrie Giant Witch Lightning
Witch
Valkyrie Giant Baby Dragon
Lightning
Giant Baby Dragon
Night Witch
Giant

Defense Synergies 1 6

Archers
Valkyrie Baby Dragon Witch
Barbarians
Valkyrie
Archers Baby Dragon Witch Night Witch
Giant
Baby Dragon
Archers Valkyrie Witch
Witch
Archers Valkyrie Baby Dragon
Lightning
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Baby Dragon
Barbarians Valkyrie Witch Night Witch
Barbarians Witch Archers Valkyrie Lightning Night Witch
Barbarians Witch Night Witch Valkyrie
Lightning Barbarians Valkyrie
Archers Valkyrie Baby Dragon Night Witch
Lightning Archers Baby Dragon Witch Night Witch
Lightning Barbarians Valkyrie Baby Dragon
Barbarians Witch Night Witch
Archers Barbarians Valkyrie Night Witch
Archers Barbarians Valkyrie Witch Baby Dragon Night Witch
Archers Baby Dragon Witch Night Witch
Barbarians Night Witch Valkyrie Witch Lightning
Valkyrie Barbarians Baby Dragon Witch Night Witch
Barbarians
Barbarians Lightning
Barbarians Valkyrie Witch Night Witch
Archers Barbarians Valkyrie Baby Dragon Witch Night Witch
Valkyrie Baby Dragon Witch Archers Barbarians
Barbarians
Valkyrie Archers Barbarians Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Witch
Archers Valkyrie Baby Dragon Lightning
Barbarians Valkyrie Witch Lightning
Valkyrie Lightning Barbarians Night Witch
Barbarians Valkyrie Witch Night Witch
Archers Baby Dragon Witch
Archers Barbarians Valkyrie Witch Lightning Night Witch
Barbarians Valkyrie
Lightning Barbarians Valkyrie Baby Dragon Witch
Witch Barbarians
Barbarians Valkyrie Witch
Lightning Barbarians Valkyrie
Barbarians Lightning Valkyrie Witch Night Witch
Archers Barbarians Valkyrie Baby Dragon Witch
Barbarians Witch Archers Valkyrie Baby Dragon Lightning Night Witch
Valkyrie Archers Barbarians Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Barbarians Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch
Archers Baby Dragon Witch
Baby Dragon Lightning
Lightning
Lightning Night Witch
Lightning Valkyrie
Lightning Archers Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning Night Witch
Lightning Archers Baby Dragon
Lightning Valkyrie Baby Dragon Witch
Lightning Baby Dragon Night Witch
Lightning
Lightning
Lightning Barbarians Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch Lightning
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Archers Baby Dragon Witch Night Witch
Lightning Witch
Lightning Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Archers Barbarians Witch Night Witch
Lightning Archers Baby Dragon Witch
Lightning Valkyrie Baby Dragon
Baby Dragon Lightning
Lightning
Baby Dragon Witch Lightning
Witch Lightning
Lightning Baby Dragon Witch

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