My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Goblins Battle Ram
Zap
Skeletons Goblins Firecracker Battle Ram
Barbarian Barrel
Skeletons Ice Spirit Goblins Knight Firecracker Valkyrie Battle Ram
The Log
Skeletons Ice Spirit Goblins Firecracker Battle Ram
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Goblins Firecracker
Royal Delivery
Skeletons Ice Spirit Goblins Knight Firecracker Valkyrie Battle Ram
Fireball
Firecracker Battle Ram
Poison
Firecracker
Lightning
Knight Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Zap Knight Firecracker Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Zap

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Valkyrie Battle Ram Goblins Firecracker
Goblins
Ice Spirit Zap Valkyrie Battle Ram
Zap
Ice Spirit Firecracker Battle Ram Goblins Knight Valkyrie
Knight
Ice Spirit Firecracker Battle Ram Zap
Firecracker
Zap Knight Ice Spirit Valkyrie Battle Ram
Valkyrie
Ice Spirit Goblins Zap Firecracker Battle Ram
Battle Ram
Ice Spirit Zap Knight Goblins Firecracker Valkyrie

Defense Synergies 3 14

Skeletons
Ice Spirit Zap Knight Firecracker
Ice Spirit
Zap Skeletons Goblins Knight Firecracker Valkyrie
Goblins
Ice Spirit Zap Knight Firecracker
Zap
Ice Spirit Skeletons Goblins Knight Firecracker Valkyrie
Knight
Firecracker Skeletons Ice Spirit Goblins Zap
Firecracker
Knight Valkyrie Skeletons Ice Spirit Goblins Zap
Valkyrie
Firecracker Ice Spirit Zap
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie
Skeletons Ice Spirit Goblins Zap Knight Firecracker Valkyrie
Skeletons Goblins Knight Valkyrie
Skeletons Goblins Knight Firecracker Valkyrie
Firecracker Valkyrie
Skeletons Goblins Zap Firecracker Valkyrie
Ice Spirit Zap Firecracker
Zap Valkyrie
Skeletons Goblins
Knight Skeletons Ice Spirit Goblins Firecracker Valkyrie
Goblins Valkyrie Skeletons Zap Knight Firecracker
Zap Firecracker
Skeletons Ice Spirit Zap Knight Valkyrie
Valkyrie Ice Spirit Goblins Zap Firecracker
Knight
Ice Spirit Zap
Skeletons Goblins Knight Firecracker Valkyrie
Ice Spirit Goblins Zap Knight Firecracker Valkyrie
Zap Valkyrie Ice Spirit Knight Firecracker
Valkyrie Goblins Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Goblins Zap
Zap Knight Firecracker Valkyrie
Skeletons Ice Spirit Goblins Zap Knight Valkyrie
Valkyrie Zap Knight
Skeletons Knight Valkyrie
Firecracker Skeletons Ice Spirit Zap
Skeletons Goblins Knight Valkyrie
Knight Valkyrie
Zap Skeletons Ice Spirit Goblins Knight Firecracker Valkyrie
Skeletons
Knight Valkyrie
Zap Valkyrie
Skeletons Knight Valkyrie
Firecracker Valkyrie
Skeletons Ice Spirit Goblins Zap Knight Firecracker Valkyrie
Valkyrie Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Zap
Knight Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Goblins
Firecracker Zap Knight Valkyrie
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Valkyrie
Zap
Zap Firecracker Ice Spirit Valkyrie
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit
Zap Firecracker
Knight Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker

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