My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Minions
Zap
Minions Sparky
Barbarian Barrel
Knight Heal Spirit Sparky
The Log
Heal Spirit Mini P.E.K.K.A Sparky
Earthquake
Arrows
Minions Heal Spirit
Royal Delivery
Knight Minions Heal Spirit Mini P.E.K.K.A Sparky
Fireball
Minions Sparky
Poison
Minions Sparky
Lightning
Knight Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Mini P.E.K.K.A Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Knight Minions Tornado Mini P.E.K.K.A Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Knight Minions

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Knight Minions Heal Spirit Mini P.E.K.K.A
Knight
Minions Zap Heal Spirit Sparky
Minions
Knight Giant Zap Heal Spirit Mini P.E.K.K.A Sparky
Heal Spirit
Zap Knight Minions Mini P.E.K.K.A Giant Sparky
Mini P.E.K.K.A
Giant Sparky Zap Minions Heal Spirit Tornado
Giant
Zap Minions Mini P.E.K.K.A Sparky Heal Spirit Tornado
Tornado
Zap Sparky Mini P.E.K.K.A Giant
Sparky
Zap Mini P.E.K.K.A Giant Tornado Knight Minions Heal Spirit

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Knight Minions Tornado Sparky
Knight
Minions Zap Mini P.E.K.K.A Tornado Sparky
Minions
Knight Zap
Heal Spirit
Mini P.E.K.K.A
Zap Knight Tornado
Giant
Tornado
Sparky Zap Knight Mini P.E.K.K.A Sparky
Sparky
Tornado Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Sparky
Mini P.E.K.K.A Sparky Zap Knight Minions
Mini P.E.K.K.A Tornado Sparky Knight Minions
Mini P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A Tornado Sparky
Tornado Zap Minions
Minions Tornado Zap
Zap Sparky
Mini P.E.K.K.A Sparky Minions Tornado
Knight Tornado Mini P.E.K.K.A Sparky
Minions Zap Knight Tornado
Minions Zap Tornado
Mini P.E.K.K.A Sparky Zap Knight Minions
Sparky Zap Minions Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky Knight
Tornado Zap Mini P.E.K.K.A Sparky
Sparky Knight Minions Mini P.E.K.K.A Tornado
Zap Knight Minions Tornado
Zap Tornado Knight Minions
Mini P.E.K.K.A Sparky Tornado
Knight Minions Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Sparky
Zap Knight Mini P.E.K.K.A
Zap Knight Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Zap Knight Tornado Sparky
Knight Mini P.E.K.K.A Sparky
Zap Minions Tornado
Mini P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A Knight Sparky
Zap Knight Minions Mini P.E.K.K.A Tornado Sparky
Sparky
Knight Minions Mini P.E.K.K.A Sparky
Zap Tornado
Mini P.E.K.K.A Knight Sparky
Sparky
Sparky Zap Knight Minions Mini P.E.K.K.A Tornado
Minions Zap Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Tornado
Sparky
Knight Sparky
Zap Sparky
Zap Minions Tornado
Tornado Sparky
Zap Tornado
Zap Tornado
Minions Mini P.E.K.K.A Tornado Sparky
Zap Knight Tornado Sparky
Zap Tornado
Knight Sparky
Minions
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Minions Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Zap Tornado
Minions Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Minions
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Minions
Zap Tornado
Knight Mini P.E.K.K.A Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Minions Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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