My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Wall Breakers Miner
Giant Snowball
Skeletons Goblin Gang Wall Breakers Miner
Zap
Skeletons Goblin Gang Wall Breakers
Barbarian Barrel
Skeletons Knight Goblin Gang Bomb Tower Wall Breakers
The Log
Skeletons Goblin Gang Wall Breakers
Earthquake
Skeletons Goblin Gang Bomb Tower
Arrows
Skeletons Goblin Gang Wall Breakers
Royal Delivery
Skeletons Knight Goblin Gang Wall Breakers Miner
Fireball
Goblin Gang Bomb Tower Wall Breakers
Poison
Goblin Gang Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Knight Goblin Gang Miner Fireball Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Wall Breakers Fireball The Log Miner
Goblin Gang
Knight Miner
Fireball
Knight Wall Breakers The Log Miner
Bomb Tower
Wall Breakers
Knight Miner Fireball The Log
The Log
Knight Fireball Wall Breakers Miner
Miner
Goblin Gang Wall Breakers Knight Fireball The Log

Defense Synergies 4 11

Skeletons
Knight Bomb Tower The Log
Knight
Goblin Gang Bomb Tower Skeletons Fireball The Log
Goblin Gang
Knight Bomb Tower The Log Miner
Fireball
The Log Knight Bomb Tower Miner
Bomb Tower
Knight The Log Skeletons Goblin Gang Fireball
Wall Breakers
The Log
Fireball Bomb Tower Skeletons Knight Goblin Gang Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Bomb Tower Skeletons Knight Goblin Gang The Log
Goblin Gang Bomb Tower Skeletons Knight
Bomb Tower Skeletons Knight Goblin Gang
Fireball Bomb Tower The Log
Goblin Gang Fireball The Log Skeletons Bomb Tower
Goblin Gang Fireball Bomb Tower
Fireball Bomb Tower The Log
Skeletons Goblin Gang Bomb Tower
Knight Goblin Gang Skeletons Miner
Goblin Gang Skeletons Knight Fireball Bomb Tower The Log
Goblin Gang Fireball
Bomb Tower Skeletons Knight Goblin Gang Fireball The Log
Fireball Bomb Tower Goblin Gang The Log
Knight Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Fireball The Log
Bomb Tower Skeletons Knight Goblin Gang Fireball
Fireball Bomb Tower Knight Goblin Gang The Log
Bomb Tower The Log Knight Fireball
Bomb Tower
Goblin Gang Knight Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Fireball
Fireball Knight Goblin Gang Bomb Tower The Log Miner
Goblin Gang Skeletons Knight Bomb Tower The Log
Goblin Gang Knight Fireball The Log
Skeletons Knight Goblin Gang
Fireball Skeletons Goblin Gang Bomb Tower
Goblin Gang Skeletons Knight Fireball Bomb Tower
Knight Bomb Tower
Skeletons Knight Fireball Bomb Tower The Log
Skeletons Goblin Gang
Knight Bomb Tower
Fireball The Log
Skeletons Knight Goblin Gang Fireball Bomb Tower
Fireball Bomb Tower
Goblin Gang Skeletons Knight Fireball Bomb Tower The Log
Fireball Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Miner
Goblin Gang Fireball
Miner Knight Fireball The Log
Fireball
Knight Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Fireball
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Miner Knight Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log Miner

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