My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Flying Machine Skeleton Army
Zap
Firecracker Flying Machine Skeleton Army
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Flying Machine Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Skeleton Army
Fireball
Firecracker Flying Machine Skeleton Army
Poison
Firecracker Flying Machine Skeleton Army
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Flying Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mini P.E.K.K.A
Knight
Firecracker Arrows Fireball Flying Machine
Firecracker
Knight Mini P.E.K.K.A Valkyrie Flying Machine
Fireball
Arrows Knight
Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Valkyrie
Firecracker Mini P.E.K.K.A Flying Machine
Flying Machine
Knight Firecracker Valkyrie
Skeleton Army

Defense Synergies 2 17

Arrows
Knight Fireball Mini P.E.K.K.A Valkyrie
Knight
Firecracker Arrows Fireball Mini P.E.K.K.A Flying Machine Skeleton Army
Firecracker
Knight Valkyrie Mini P.E.K.K.A Flying Machine Skeleton Army
Fireball
Arrows Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Knight Firecracker Fireball Valkyrie Skeleton Army
Valkyrie
Firecracker Arrows Fireball Mini P.E.K.K.A Flying Machine
Flying Machine
Knight Firecracker Valkyrie Skeleton Army
Skeleton Army
Knight Firecracker Mini P.E.K.K.A Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie Flying Machine
Mini P.E.K.K.A Skeleton Army Knight Firecracker Valkyrie Flying Machine
Mini P.E.K.K.A Skeleton Army Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Firecracker Valkyrie
Arrows Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Firecracker Valkyrie Flying Machine
Arrows Firecracker Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Arrows Knight Firecracker Fireball Flying Machine
Arrows Firecracker Fireball Flying Machine
Mini P.E.K.K.A Skeleton Army Knight Fireball Valkyrie Flying Machine
Fireball Valkyrie Skeleton Army Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Fireball Mini P.E.K.K.A
Arrows Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Fireball Knight Firecracker Valkyrie Flying Machine Skeleton Army
Arrows Valkyrie Knight Firecracker Fireball Flying Machine
Mini P.E.K.K.A
Valkyrie Skeleton Army Arrows Knight Firecracker Fireball Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Fireball
Fireball Arrows Knight Firecracker Mini P.E.K.K.A Valkyrie Flying Machine
Skeleton Army Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Knight Fireball
Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Firecracker Fireball Flying Machine
Mini P.E.K.K.A Skeleton Army Knight Fireball Valkyrie Flying Machine
Mini P.E.K.K.A Knight Valkyrie Skeleton Army
Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Flying Machine Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Valkyrie Flying Machine
Skeleton Army Arrows Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Fireball Valkyrie
Firecracker Fireball Valkyrie Flying Machine Skeleton Army
Skeleton Army Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Flying Machine
Arrows Valkyrie Firecracker Fireball Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Valkyrie Flying Machine
Arrows Firecracker Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Knight Firecracker Fireball Valkyrie Flying Machine
Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Flying Machine
Arrows Firecracker Flying Machine
Arrows Fireball Firecracker Flying Machine
Arrows Fireball Firecracker Flying Machine
Fireball Mini P.E.K.K.A
Firecracker Arrows Knight Fireball Valkyrie Flying Machine
Fireball Arrows Firecracker Flying Machine
Flying Machine Knight Firecracker Fireball
Arrows Firecracker Fireball Flying Machine
Arrows Firecracker Fireball Flying Machine
Arrows Firecracker Fireball Flying Machine
Arrows Firecracker Fireball Flying Machine
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A Flying Machine
Arrows Firecracker Fireball Valkyrie Flying Machine
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Firecracker Fireball Valkyrie
Arrows Firecracker Fireball Flying Machine
Fireball Arrows Flying Machine
Fireball Arrows Firecracker
Arrows Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Flying Machine Skeleton Army
Fireball Arrows Firecracker Flying Machine
Arrows Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Valkyrie Flying Machine
Arrows Firecracker Fireball Flying Machine
Arrows Fireball
Firecracker Flying Machine
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine

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