My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Knight Goblin Gang Dark Prince
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince
Fireball
Goblin Gang Hog Rider
Poison
Goblin Gang
Lightning
Knight Mini P.E.K.K.A Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rocket Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mini P.E.K.K.A Dark Prince
Knight
Goblin Gang Hog Rider Arrows
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Arrows Goblin Gang Hog Rider Rage Dark Prince
Hog Rider
Arrows Knight Goblin Gang Rage Mini P.E.K.K.A Rocket Dark Prince
Rocket
Hog Rider
Rage
Hog Rider Mini P.E.K.K.A Dark Prince
Dark Prince
Arrows Goblin Gang Mini P.E.K.K.A Hog Rider Rage

Defense Synergies 1 6

Arrows
Knight Mini P.E.K.K.A Dark Prince
Knight
Goblin Gang Arrows Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Arrows Knight Goblin Gang
Hog Rider
Rocket
Rage
Dark Prince
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Mini P.E.K.K.A Knight Goblin Gang Dark Prince
Goblin Gang Mini P.E.K.K.A Rocket Knight Dark Prince
Mini P.E.K.K.A Knight Goblin Gang Dark Prince
Arrows Mini P.E.K.K.A Rocket Dark Prince
Arrows Goblin Gang Dark Prince
Rocket Arrows Goblin Gang
Rocket Arrows
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Goblin Gang Arrows Knight Dark Prince
Arrows Goblin Gang
Mini P.E.K.K.A Knight Goblin Gang Rocket Dark Prince
Rocket Arrows Goblin Gang Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight Goblin Gang
Rocket Goblin Gang Mini P.E.K.K.A
Arrows Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Knight Goblin Gang Dark Prince
Arrows Knight Dark Prince
Mini P.E.K.K.A
Goblin Gang Dark Prince Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Knight Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang Knight Mini P.E.K.K.A Rocket Dark Prince
Goblin Gang Mini P.E.K.K.A Rocket Dark Prince Knight
Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Rocket Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Dark Prince Knight
Mini P.E.K.K.A Knight Dark Prince
Rocket Knight Mini P.E.K.K.A Dark Prince
Goblin Gang
Knight Mini P.E.K.K.A Dark Prince
Rocket Arrows Dark Prince
Mini P.E.K.K.A Rocket Dark Prince Knight Goblin Gang
Goblin Gang Knight Mini P.E.K.K.A Rocket Dark Prince
Arrows Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Rocket Dark Prince
Rocket Arrows Dark Prince
Arrows Rocket
Arrows
Arrows
Arrows
Rocket Goblin Gang Mini P.E.K.K.A
Rocket Arrows Knight Dark Prince
Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Dark Prince
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Dark Prince
Arrows
Arrows
Rocket Arrows
Arrows
Rocket
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows
Rocket Arrows
Goblin Gang Rocket Dark Prince
Rocket Arrows
Arrows
Knight Goblin Gang Mini P.E.K.K.A Rocket Dark Prince
Arrows
Rocket Arrows
Dark Prince
Goblin Gang Rocket
Rocket
Rocket Dark Prince

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