My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider
Fireball
Firecracker Elite Barbarians Hog Rider
Poison
Firecracker
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Firecracker Fireball Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Firecracker

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider Mirror Knight Freeze
Knight
Firecracker Hog Rider Arrows Elite Barbarians Fireball
Firecracker
Knight Hog Rider Elite Barbarians Mirror
Elite Barbarians
Arrows Knight Firecracker Fireball Hog Rider
Fireball
Arrows Hog Rider Mirror Knight Elite Barbarians Freeze
Hog Rider
Arrows Knight Firecracker Fireball Freeze Elite Barbarians Mirror
Mirror
Arrows Fireball Firecracker Hog Rider Freeze
Freeze
Hog Rider Arrows Fireball Mirror

Defense Synergies 3 5

Arrows
Mirror Knight Fireball
Knight
Firecracker Arrows Fireball
Firecracker
Knight Mirror
Elite Barbarians
Fireball
Mirror Arrows Knight Freeze
Hog Rider
Mirror
Arrows Fireball Firecracker
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Elite Barbarians Knight Firecracker
Knight Elite Barbarians Freeze
Elite Barbarians Knight Firecracker
Arrows Firecracker Elite Barbarians Fireball
Arrows Fireball Freeze Firecracker
Arrows Firecracker Fireball Freeze
Arrows Fireball
Elite Barbarians
Knight Elite Barbarians Firecracker
Arrows Knight Firecracker Fireball Freeze
Arrows Firecracker Fireball
Knight Elite Barbarians Fireball Freeze
Fireball Arrows Firecracker Freeze
Elite Barbarians Knight
Elite Barbarians Fireball Freeze
Arrows Knight Firecracker Elite Barbarians Fireball
Arrows Fireball Knight Firecracker Elite Barbarians
Arrows Freeze Knight Firecracker Fireball
Elite Barbarians
Arrows Knight Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball
Fireball Arrows Knight Firecracker Elite Barbarians
Knight Elite Barbarians
Knight Elite Barbarians Fireball
Knight Elite Barbarians
Arrows Firecracker Fireball Freeze
Knight Elite Barbarians Fireball
Knight Elite Barbarians
Freeze Knight Firecracker Elite Barbarians Fireball
Knight Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Knight Fireball
Firecracker Fireball
Elite Barbarians Knight Firecracker Fireball Freeze
Arrows Firecracker Elite Barbarians Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Freeze
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball Freeze
Fireball Arrows Firecracker
Arrows Firecracker Fireball Freeze
Arrows Firecracker
Arrows Fireball Firecracker Freeze
Arrows Fireball Firecracker
Elite Barbarians Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball Freeze
Arrows Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball Freeze
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Freeze Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Elite Barbarians Arrows Firecracker Fireball
Firecracker Fireball Freeze
Elite Barbarians Fireball
Arrows Fireball
Arrows Firecracker Fireball Freeze
Arrows Firecracker Fireball
Fireball Freeze
Fireball Arrows Firecracker
Freeze
Arrows Fireball
Fireball Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Freeze
Firecracker Fireball
Firecracker Fireball Freeze

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