My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Zappies Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill
Giant Snowball
Battle Ram Zappies Goblin Hut Goblin Drill Witch
Zap
Battle Ram Zappies Goblin Hut Goblin Drill Witch
Barbarian Barrel
Knight Battle Ram Zappies Goblin Hut Goblin Drill Witch
The Log
Battle Ram Zappies Goblin Hut Goblin Drill Witch
Earthquake
Zappies Goblin Hut Goblin Drill Witch
Arrows
Zappies Goblin Hut Goblin Drill Witch
Royal Delivery
Knight Battle Ram Zappies Goblin Hut Goblin Drill Witch
Fireball
Battle Ram Zappies Goblin Hut Goblin Drill Witch
Poison
Zappies Goblin Hut Goblin Drill Witch
Lightning
Knight Battle Ram Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Freeze Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Battle Ram Zappies Freeze Goblin Drill Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Knight Battle Ram Zappies

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Zappies Goblin Hut Barbarian Barrel Goblin Drill Witch
Battle Ram
Knight Zappies Goblin Hut Barbarian Barrel Freeze Witch
Zappies
Knight Battle Ram Goblin Hut Barbarian Barrel
Goblin Hut
Knight Battle Ram Zappies Barbarian Barrel
Barbarian Barrel
Knight Battle Ram Zappies Goblin Hut Goblin Drill
Freeze
Battle Ram
Goblin Drill
Knight Barbarian Barrel
Witch
Knight Battle Ram

Defense Synergies 0 9

Knight
Zappies Goblin Hut Barbarian Barrel Witch
Battle Ram
Zappies
Knight Barbarian Barrel Goblin Drill
Goblin Hut
Knight Barbarian Barrel
Barbarian Barrel
Knight Zappies Goblin Hut Goblin Drill Witch
Freeze
Goblin Drill
Zappies Barbarian Barrel
Witch
Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Goblin Hut Barbarian Barrel
Knight Zappies Goblin Hut Goblin Drill Witch
Goblin Hut Witch Knight Zappies Freeze Goblin Drill
Goblin Hut Witch Knight Zappies Goblin Drill
Barbarian Barrel
Barbarian Barrel Freeze Zappies
Zappies Goblin Hut Freeze Witch
Barbarian Barrel
Zappies Witch Goblin Hut Goblin Drill
Knight Zappies Barbarian Barrel
Witch Knight Zappies Goblin Hut Barbarian Barrel Freeze Goblin Drill
Zappies Goblin Hut Witch
Goblin Hut Goblin Drill Knight Zappies Freeze Witch
Zappies Goblin Hut Barbarian Barrel Freeze Goblin Drill Witch
Knight Zappies Goblin Hut Goblin Drill
Zappies Goblin Hut Freeze Goblin Drill
Knight Zappies Goblin Hut Goblin Drill Witch
Knight Zappies Goblin Hut Barbarian Barrel Goblin Drill Witch
Barbarian Barrel Freeze Goblin Drill Witch Knight Zappies Goblin Hut
Zappies Goblin Hut Goblin Drill
Knight Zappies Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Goblin Hut Barbarian Barrel Witch
Knight Barbarian Barrel
Zappies Knight Goblin Hut Witch
Knight Zappies Barbarian Barrel
Knight Zappies Goblin Hut Goblin Drill Witch
Zappies Goblin Hut Freeze Witch
Knight Zappies Goblin Hut Witch
Knight Zappies
Freeze Knight Zappies Goblin Hut Barbarian Barrel Witch
Witch Zappies Goblin Hut Goblin Drill
Knight Zappies Goblin Hut Witch
Knight Zappies Witch
Zappies Witch
Zappies Goblin Hut Witch Knight Barbarian Barrel Freeze Goblin Drill
Zappies Goblin Hut Barbarian Barrel Freeze Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Freeze Goblin Drill
Barbarian Barrel
Goblin Hut Barbarian Barrel Goblin Drill
Knight Barbarian Barrel Freeze
Barbarian Barrel
Freeze Witch
Witch
Barbarian Barrel Freeze
Knight Barbarian Barrel
Knight Goblin Hut Barbarian Barrel
Barbarian Barrel Freeze
Goblin Hut Barbarian Barrel
Goblin Hut Barbarian Barrel Goblin Drill Witch
Goblin Hut Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel Witch
Barbarian Barrel Goblin Drill
Freeze Barbarian Barrel Witch
Witch
Barbarian Barrel Witch
Witch
Barbarian Barrel
Witch
Zappies Goblin Hut Freeze Witch
Zappies Freeze
Zappies Goblin Hut Barbarian Barrel Freeze Witch
Zappies Witch
Freeze
Barbarian Barrel
Knight
Zappies Freeze Witch
Zappies Witch
Barbarian Barrel Freeze Witch

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