My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Ice Wizard Bandit Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Zap
Firecracker Bandit Sparky
Barbarian Barrel
Knight Firecracker Ice Wizard Bandit Magic Archer Sparky
The Log
Firecracker Bandit Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker P.E.K.K.A Ice Wizard Bandit Magic Archer Sparky
Fireball
Firecracker Ice Wizard Bandit Magic Archer Sparky
Poison
Firecracker Ice Wizard Magic Archer Sparky
Lightning
Knight Ice Wizard Bandit Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Void Ice Wizard Bandit Magic Archer Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Void Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Ice Wizard Magic Archer Sparky
Firecracker
Knight P.E.K.K.A Bandit Sparky
Void
P.E.K.K.A
Magic Archer Firecracker Ice Wizard
Ice Wizard
Knight P.E.K.K.A Bandit
Bandit
Firecracker Ice Wizard Magic Archer
Magic Archer
P.E.K.K.A Knight Bandit
Sparky
Knight Firecracker

Defense Synergies 3 7

Knight
Firecracker Ice Wizard Magic Archer Sparky
Firecracker
Knight P.E.K.K.A Ice Wizard Bandit
Void
P.E.K.K.A
Firecracker Ice Wizard
Ice Wizard
Knight Firecracker P.E.K.K.A Bandit
Bandit
Firecracker Ice Wizard Magic Archer
Magic Archer
Knight Bandit
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void Magic Archer Sparky
P.E.K.K.A Sparky Knight Firecracker Ice Wizard Bandit
P.E.K.K.A Sparky Knight Void Ice Wizard Bandit
P.E.K.K.A Sparky Knight Firecracker Ice Wizard Bandit
Firecracker P.E.K.K.A Sparky
Firecracker Ice Wizard Bandit Magic Archer
Firecracker Void Ice Wizard Magic Archer
Void P.E.K.K.A Bandit Magic Archer Sparky
P.E.K.K.A Sparky Ice Wizard
Knight Firecracker Ice Wizard Bandit Sparky
Ice Wizard Knight Firecracker Bandit Magic Archer
Firecracker Ice Wizard Magic Archer
P.E.K.K.A Sparky Knight Ice Wizard Bandit
Sparky Firecracker P.E.K.K.A Magic Archer
P.E.K.K.A Sparky Knight Bandit
P.E.K.K.A Bandit Sparky
Sparky Knight Firecracker P.E.K.K.A
Knight Firecracker Ice Wizard Bandit Magic Archer
Knight Firecracker Ice Wizard Bandit Magic Archer
P.E.K.K.A Sparky
Knight Firecracker P.E.K.K.A Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A Bandit Sparky
Void Bandit Knight Firecracker Magic Archer
P.E.K.K.A Bandit Knight Sparky
P.E.K.K.A Knight Bandit Sparky
P.E.K.K.A Knight Bandit Sparky
Firecracker Ice Wizard Magic Archer
P.E.K.K.A Sparky Knight Void Ice Wizard Bandit
P.E.K.K.A Knight Sparky
Void P.E.K.K.A Knight Firecracker Bandit Magic Archer Sparky
P.E.K.K.A Sparky
P.E.K.K.A Knight Sparky
P.E.K.K.A Void
P.E.K.K.A Knight Bandit Sparky
Firecracker Magic Archer Sparky
Sparky Knight Firecracker P.E.K.K.A Magic Archer
Firecracker P.E.K.K.A Ice Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight Firecracker Bandit Sparky
Firecracker Void Ice Wizard Bandit Magic Archer
Void Bandit Magic Archer Sparky
Knight Firecracker Void Sparky
Firecracker Magic Archer Sparky
Firecracker Ice Wizard Magic Archer
Firecracker Magic Archer Sparky
Firecracker Ice Wizard Magic Archer
Void Firecracker Bandit
Void Sparky
Firecracker Void Knight Bandit Magic Archer Sparky
Void Firecracker Magic Archer
Knight Firecracker Void Bandit Magic Archer Sparky
Firecracker Void Bandit Magic Archer
Firecracker Magic Archer Sparky
Firecracker Bandit Magic Archer Sparky
Magic Archer Firecracker Bandit Sparky
Sparky
Sparky
Void Firecracker Bandit Magic Archer Sparky
Firecracker Magic Archer
Void Magic Archer Sparky
Void
Void Sparky
Void
Firecracker Ice Wizard Magic Archer Sparky
Firecracker Void Ice Wizard Bandit Magic Archer Sparky
Void Bandit Magic Archer Sparky
Void Firecracker Bandit Magic Archer Sparky
Firecracker Ice Wizard Magic Archer Sparky
Firecracker Void
Void Sparky
Void Bandit Magic Archer Sparky
Void Firecracker Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Void Bandit Magic Archer
Firecracker Ice Wizard Magic Archer
Void Knight Firecracker Magic Archer Sparky
Firecracker Magic Archer
Void Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Firecracker Void Magic Archer
Void Firecracker Bandit Magic Archer Sparky

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