My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Void Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit X-Bow
Barbarian Barrel
Skeletons Fire Spirit Knight Tesla X-Bow
The Log
Skeletons Fire Spirit X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Knight
Fireball
Tesla X-Bow
Poison
X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit The Log Knight Earthquake Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight X-Bow
Knight
X-Bow Fire Spirit Earthquake The Log
Tesla
Earthquake
Knight Mirror The Log
Mirror
The Log Earthquake X-Bow
X-Bow
Knight The Log Fire Spirit Mirror
The Log
Mirror X-Bow Knight Earthquake

Defense Synergies 9 11

Skeletons
Tesla X-Bow Fire Spirit Knight Earthquake The Log
Fire Spirit
Knight Skeletons The Log
Knight
Fire Spirit Tesla X-Bow Skeletons Earthquake The Log
Tesla
Skeletons Knight Mirror X-Bow The Log Earthquake
Earthquake
Skeletons Knight Tesla X-Bow The Log
Mirror
Tesla The Log
X-Bow
Skeletons Knight Tesla The Log Earthquake
The Log
Tesla X-Bow Skeletons Fire Spirit Knight Earthquake Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla X-Bow The Log
Skeletons Knight Tesla X-Bow The Log
Tesla Skeletons Fire Spirit Knight
Tesla Skeletons Knight
Earthquake X-Bow The Log
The Log Skeletons Fire Spirit Tesla Earthquake X-Bow
Tesla Fire Spirit X-Bow
Earthquake Tesla X-Bow The Log
Tesla Skeletons X-Bow
Knight Skeletons Fire Spirit Tesla
Skeletons Knight Tesla Earthquake X-Bow The Log
Tesla
Tesla Skeletons Fire Spirit Knight Earthquake X-Bow The Log
Fire Spirit Tesla Earthquake X-Bow The Log
Knight Tesla X-Bow
Tesla X-Bow The Log
Tesla Skeletons Knight X-Bow
Fire Spirit Tesla Knight X-Bow The Log
Earthquake The Log Fire Spirit Knight Tesla
Tesla
Fire Spirit Knight Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla X-Bow
Knight Tesla X-Bow The Log
Skeletons Knight The Log
Knight Tesla X-Bow The Log
Skeletons Knight Tesla
Fire Spirit Skeletons Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Knight X-Bow The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla
Tesla
Tesla Skeletons Knight X-Bow The Log
Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight X-Bow The Log
X-Bow The Log
Earthquake X-Bow The Log
Earthquake Knight The Log
Fire Spirit Earthquake The Log
Fire Spirit
Fire Spirit Earthquake The Log
Earthquake X-Bow The Log Fire Spirit
The Log X-Bow
Fire Spirit X-Bow
Knight Earthquake X-Bow The Log
Fire Spirit
Earthquake Fire Spirit Knight The Log
Earthquake X-Bow
Earthquake X-Bow The Log
Earthquake X-Bow The Log
Earthquake X-Bow The Log
Earthquake
Fire Spirit Earthquake X-Bow The Log
Fire Spirit Earthquake X-Bow The Log
Earthquake X-Bow The Log
X-Bow The Log
Earthquake X-Bow The Log
Earthquake The Log Fire Spirit
X-Bow The Log Earthquake
X-Bow The Log
X-Bow The Log
Fire Spirit X-Bow
Earthquake X-Bow The Log
Earthquake The Log
Earthquake Fire Spirit X-Bow
Fire Spirit
The Log
Knight
The Log Earthquake
The Log
X-Bow The Log

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