My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Flying Machine Skeleton Army Witch
Zap
Flying Machine Skeleton Army Witch
Barbarian Barrel
Knight Elixir Golem Skeleton Army Witch
The Log
Elixir Golem Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch
Royal Delivery
Knight Elixir Golem Mini P.E.K.K.A Flying Machine Skeleton Army Witch
Fireball
Elixir Golem Flying Machine Skeleton Army Witch
Poison
Elixir Golem Flying Machine Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Earthquake Elixir Golem Skeleton Army Mini P.E.K.K.A Flying Machine Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Earthquake Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Earthquake Elixir Golem Mini P.E.K.K.A
Knight
Arrows Earthquake Flying Machine Witch
Earthquake
Elixir Golem Arrows Knight Mini P.E.K.K.A
Elixir Golem
Earthquake Arrows Mini P.E.K.K.A Flying Machine Witch
Mini P.E.K.K.A
Arrows Earthquake Elixir Golem
Flying Machine
Knight Elixir Golem
Skeleton Army
Witch
Knight Elixir Golem

Defense Synergies 0 11

Arrows
Knight Mini P.E.K.K.A
Knight
Arrows Earthquake Mini P.E.K.K.A Flying Machine Skeleton Army Witch
Earthquake
Knight Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Arrows Knight Earthquake Skeleton Army Witch
Flying Machine
Knight Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Flying Machine
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Flying Machine
Mini P.E.K.K.A Skeleton Army Knight Flying Machine Witch
Mini P.E.K.K.A Skeleton Army Witch Knight
Mini P.E.K.K.A Skeleton Army Witch Knight
Arrows Earthquake Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Earthquake Flying Machine
Arrows Flying Machine Witch
Earthquake Arrows Flying Machine
Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Arrows Knight Earthquake Flying Machine
Arrows Flying Machine Witch
Mini P.E.K.K.A Skeleton Army Knight Earthquake Flying Machine Witch
Skeleton Army Arrows Earthquake Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Skeleton Army Witch
Arrows Knight Flying Machine Skeleton Army Witch
Arrows Earthquake Witch Knight Flying Machine
Mini P.E.K.K.A
Skeleton Army Arrows Knight Earthquake Mini P.E.K.K.A Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Witch
Arrows Knight Mini P.E.K.K.A Flying Machine
Skeleton Army Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight
Knight Mini P.E.K.K.A Skeleton Army Witch
Arrows Flying Machine Witch
Mini P.E.K.K.A Skeleton Army Knight Flying Machine Witch
Mini P.E.K.K.A Knight Skeleton Army
Knight Mini P.E.K.K.A Flying Machine Skeleton Army Witch
Witch Skeleton Army
Knight Mini P.E.K.K.A Flying Machine Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Knight Witch
Flying Machine Skeleton Army Witch
Skeleton Army Witch Knight Mini P.E.K.K.A Flying Machine
Arrows Earthquake Mini P.E.K.K.A Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Flying Machine
Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Knight Flying Machine
Arrows Earthquake
Arrows Flying Machine Witch
Arrows Earthquake Flying Machine Witch
Arrows Earthquake Flying Machine
Arrows Flying Machine
Mini P.E.K.K.A
Arrows Knight Earthquake Flying Machine
Arrows Flying Machine
Earthquake Flying Machine Knight
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine Witch
Earthquake Arrows Flying Machine
Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Flying Machine
Arrows Earthquake Flying Machine Witch
Earthquake
Arrows
Earthquake Arrows Flying Machine
Arrows Earthquake Witch
Witch
Arrows Earthquake Flying Machine Witch
Arrows Flying Machine Witch
Arrows
Arrows Flying Machine Witch
Flying Machine Witch
Mini P.E.K.K.A
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Flying Machine Skeleton Army Witch
Arrows Flying Machine Witch
Arrows
Knight Mini P.E.K.K.A Flying Machine
Arrows Earthquake Flying Machine
Arrows
Flying Machine
Flying Machine Witch
Flying Machine Witch
Flying Machine Witch

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