My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Goblin Gang Wall Breakers Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Bomber Bats Goblin Gang Wall Breakers Inferno Dragon
Zap
Skeletons Fire Spirit Bomber Bats Goblin Gang Firecracker Wall Breakers Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Bomber Goblin Gang Firecracker Wall Breakers
The Log
Skeletons Fire Spirit Bomber Goblin Gang Firecracker Wall Breakers
Earthquake
Skeletons Bomber Goblin Gang Firecracker
Arrows
Skeletons Fire Spirit Bomber Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Skeletons Fire Spirit Bomber Bats Goblin Gang Firecracker Wall Breakers Inferno Dragon
Fireball
Bomber Goblin Gang Firecracker Wall Breakers Inferno Dragon
Poison
Bomber Bats Goblin Gang Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Bats Wall Breakers Goblin Gang Firecracker Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bomber Bats

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Wall Breakers Inferno Dragon
Bomber
Bats
Bats
Bomber Firecracker Wall Breakers Inferno Dragon
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Wall Breakers Inferno Dragon
Wall Breakers
Fire Spirit Bats Firecracker
Inferno Dragon
Fire Spirit Bats Firecracker

Defense Synergies 0 11

Skeletons
Fire Spirit Bomber Bats Firecracker Inferno Dragon
Fire Spirit
Skeletons Firecracker
Bomber
Skeletons Bats
Bats
Skeletons Bomber Firecracker Inferno Dragon
Goblin Gang
Firecracker Inferno Dragon
Firecracker
Skeletons Fire Spirit Bats Goblin Gang
Wall Breakers
Inferno Dragon
Skeletons Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Inferno Dragon Skeletons Bomber Bats Goblin Gang Firecracker
Goblin Gang Skeletons Fire Spirit Bomber Bats Inferno Dragon
Inferno Dragon Skeletons Bomber Bats Goblin Gang Firecracker
Bomber Firecracker
Goblin Gang Skeletons Fire Spirit Bomber Bats Firecracker
Bats Inferno Dragon Fire Spirit Goblin Gang Firecracker
Inferno Dragon Skeletons Goblin Gang
Goblin Gang Skeletons Fire Spirit Bomber Firecracker
Bats Goblin Gang Skeletons Bomber Firecracker
Inferno Dragon Bats Goblin Gang Firecracker
Skeletons Fire Spirit Bomber Bats Goblin Gang
Fire Spirit Bomber Bats Goblin Gang Firecracker
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Skeletons Bomber Bats Goblin Gang Firecracker
Fire Spirit Bomber Bats Goblin Gang Firecracker
Fire Spirit Bomber Bats Firecracker Inferno Dragon
Inferno Dragon
Bomber Goblin Gang Fire Spirit Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Bomber Goblin Gang Firecracker Inferno Dragon
Goblin Gang Skeletons Bats
Goblin Gang Bats
Skeletons Goblin Gang Inferno Dragon
Fire Spirit Firecracker Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats
Inferno Dragon
Skeletons Bats Firecracker Inferno Dragon
Skeletons Goblin Gang Inferno Dragon
Inferno Dragon Bats
Skeletons Goblin Gang
Bomber Firecracker
Goblin Gang Skeletons Bomber Bats Firecracker Inferno Dragon
Bats Bomber Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Bomber Fire Spirit Firecracker
Firecracker Fire Spirit Bats
Fire Spirit Bomber Firecracker
Fire Spirit Firecracker
Firecracker
Fire Spirit Bats Goblin Gang
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bomber Bats
Fire Spirit Bomber Firecracker
Fire Spirit Bomber Firecracker
Firecracker Fire Spirit Bomber
Inferno Dragon
Firecracker
Firecracker
Fire Spirit Bats Firecracker
Bats Firecracker
Bomber
Firecracker
Firecracker
Fire Spirit Bats Goblin Gang
Fire Spirit Firecracker
Goblin Gang Firecracker
Bomber Firecracker
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker

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