My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Magic Archer Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons
Zap
Skeletons Sparky
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Magic Archer Sparky
The Log
Skeletons Electro Spirit Ice Spirit Sparky
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Ice Spirit P.E.K.K.A Magic Archer Sparky
Fireball
Magic Archer Sparky
Poison
Magic Archer Sparky
Lightning
Magic Archer Sparky Monk
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Tornado Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Tornado Magic Archer Monk Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Tornado

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A Sparky
Ice Spirit
P.E.K.K.A Sparky
Tornado
P.E.K.K.A Magic Archer Sparky
P.E.K.K.A
Ice Spirit Tornado Magic Archer Electro Spirit
Magic Archer
Tornado P.E.K.K.A
Sparky
Ice Spirit Tornado Electro Spirit
Monk

Defense Synergies 4 11

Skeletons
Electro Spirit Ice Spirit Tornado P.E.K.K.A Magic Archer Sparky Monk
Electro Spirit
Skeletons
Ice Spirit
Sparky Skeletons Tornado P.E.K.K.A Magic Archer
Tornado
P.E.K.K.A Magic Archer Sparky Skeletons Ice Spirit Sparky
P.E.K.K.A
Tornado Skeletons Ice Spirit
Magic Archer
Tornado Skeletons Ice Spirit
Sparky
Ice Spirit Tornado Skeletons Tornado
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
P.E.K.K.A Sparky Skeletons Ice Spirit Monk
Tornado P.E.K.K.A Sparky Skeletons
P.E.K.K.A Sparky Skeletons Monk
Tornado P.E.K.K.A Sparky Monk
Tornado Skeletons Electro Spirit Magic Archer
Tornado Electro Spirit Ice Spirit Magic Archer
Electro Spirit P.E.K.K.A Magic Archer Sparky Monk
P.E.K.K.A Sparky Skeletons Tornado
Tornado Skeletons Ice Spirit Sparky
Skeletons Electro Spirit Tornado Magic Archer
Tornado Magic Archer
P.E.K.K.A Sparky Skeletons Ice Spirit
Sparky Electro Spirit Ice Spirit Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Sparky
Tornado Monk Ice Spirit P.E.K.K.A Sparky
Sparky Skeletons Tornado P.E.K.K.A
Ice Spirit Electro Spirit Tornado Magic Archer
Tornado Electro Spirit Ice Spirit Magic Archer
P.E.K.K.A Sparky Tornado
Electro Spirit P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Sparky
Magic Archer Monk
P.E.K.K.A Skeletons Ice Spirit Sparky
P.E.K.K.A Tornado Sparky Monk
P.E.K.K.A Skeletons Sparky
Skeletons Electro Spirit Ice Spirit Tornado Magic Archer Monk
P.E.K.K.A Sparky Skeletons
P.E.K.K.A Sparky
P.E.K.K.A Skeletons Electro Spirit Ice Spirit Tornado Magic Archer Sparky Monk
P.E.K.K.A Skeletons Sparky
P.E.K.K.A Sparky
P.E.K.K.A Monk Tornado
P.E.K.K.A Skeletons Sparky
Magic Archer Sparky
Sparky Skeletons Electro Spirit Ice Spirit Tornado P.E.K.K.A Magic Archer Monk
Electro Spirit P.E.K.K.A Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky Monk
Monk Tornado Magic Archer
Magic Archer Sparky
Sparky
Magic Archer Sparky
Electro Spirit Ice Spirit Tornado Magic Archer Monk
Tornado Magic Archer Sparky
Ice Spirit Tornado Magic Archer
Monk Tornado
Tornado Sparky
Monk Tornado Magic Archer Sparky
Monk Tornado Magic Archer
Magic Archer Sparky
Magic Archer Monk
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Monk Tornado Sparky
Sparky
Magic Archer Sparky Monk
Tornado Magic Archer Monk
Magic Archer Sparky Monk
Tornado
Tornado Sparky Monk
Monk
Tornado Electro Spirit Ice Spirit Magic Archer Sparky
Tornado Magic Archer Sparky Monk
Tornado Magic Archer Sparky Monk
Tornado Magic Archer Sparky
Tornado Magic Archer Sparky
Electro Spirit Ice Spirit
Sparky
Magic Archer Sparky
Electro Spirit Ice Spirit Magic Archer Sparky Monk
P.E.K.K.A Sparky
Magic Archer Sparky Monk
Electro Spirit Ice Spirit Magic Archer
Tornado Magic Archer Monk
Magic Archer Sparky
Magic Archer
Monk Tornado Sparky
P.E.K.K.A Sparky
Electro Spirit Ice Spirit Tornado Magic Archer Sparky
Tornado Magic Archer
Tornado Magic Archer Sparky Monk

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