My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Hunter Electro Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Electro Dragon Fisherman
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Ice Spirit Guards Hunter
The Log
Ice Spirit Royal Giant Guards Hunter Fisherman
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards Hunter Electro Dragon Fisherman
Fireball
Hunter Electro Dragon Fisherman
Poison
Guards Hunter Electro Dragon Fisherman
Lightning
Hunter Electro Dragon Fisherman
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Hunter Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Guards Fisherman Hunter Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Guards Hunter Fisherman
Royal Giant
Ice Spirit Hunter Fisherman Ice Spirit Guards Electro Dragon The Log
Rage
Electro Dragon
Guards
Ice Spirit Royal Giant The Log
Hunter
Royal Giant Fisherman Ice Spirit
Electro Dragon
Royal Giant Rage Fisherman
The Log
Royal Giant Guards Fisherman
Fisherman
Royal Giant Hunter Ice Spirit Electro Dragon The Log

Defense Synergies 3 11

Ice Spirit
Guards Hunter Electro Dragon The Log Fisherman
Royal Giant
Rage
Guards
Hunter Fisherman Ice Spirit Electro Dragon The Log
Hunter
Guards Fisherman Ice Spirit The Log
Electro Dragon
Ice Spirit Guards The Log Fisherman
The Log
Ice Spirit Guards Hunter Electro Dragon Fisherman
Fisherman
Guards Hunter Ice Spirit Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Hunter Ice Spirit Electro Dragon The Log Fisherman
Hunter Fisherman Electro Dragon
Hunter Guards Electro Dragon Fisherman
The Log
The Log Guards Hunter Electro Dragon
Hunter Ice Spirit Electro Dragon
Electro Dragon The Log
Hunter Fisherman
Guards Ice Spirit Hunter Fisherman
Guards Hunter Electro Dragon The Log Fisherman
Hunter Electro Dragon
Hunter Ice Spirit Guards Electro Dragon The Log
Ice Spirit Guards Hunter Electro Dragon The Log
Hunter
Ice Spirit Hunter The Log Fisherman
Hunter Electro Dragon Fisherman
Ice Spirit Guards Hunter Electro Dragon The Log Fisherman
Hunter The Log Ice Spirit Guards Electro Dragon Fisherman
Hunter Fisherman
Guards Hunter Electro Dragon The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Hunter Electro Dragon The Log Fisherman
Guards Ice Spirit Hunter Electro Dragon The Log Fisherman
Guards Hunter The Log Fisherman
Guards Hunter Fisherman
Ice Spirit Hunter Electro Dragon
Guards Hunter
Hunter Fisherman
Electro Dragon Ice Spirit The Log
Guards
Guards Hunter Electro Dragon
Guards The Log
Guards Hunter
Electro Dragon
Guards Electro Dragon Ice Spirit Hunter The Log Fisherman
Hunter Electro Dragon The Log
Fisherman
Guards Hunter Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon The Log
Electro Dragon The Log Fisherman
Electro Dragon The Log
Guards The Log
The Log
Ice Spirit Hunter Electro Dragon
The Log
The Log Ice Spirit Hunter Electro Dragon
The Log Electro Dragon Fisherman
Guards Electro Dragon Fisherman
Electro Dragon The Log Fisherman
Electro Dragon
Hunter The Log Fisherman
Electro Dragon Fisherman
The Log Fisherman
Hunter Electro Dragon The Log
Electro Dragon The Log
Fisherman
Hunter Electro Dragon The Log Fisherman
Electro Dragon The Log
The Log
The Log Fisherman
Electro Dragon The Log
The Log Ice Spirit Hunter Electro Dragon
Fisherman
The Log Hunter Electro Dragon Fisherman
Electro Dragon The Log Fisherman
The Log Fisherman
Hunter Electro Dragon
Electro Dragon Ice Spirit Guards
Hunter Electro Dragon The Log
Ice Spirit Electro Dragon
The Log
Ice Spirit Guards Electro Dragon
Hunter Electro Dragon
The Log
Hunter Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon Ice Spirit Guards The Log
Electro Dragon
Electro Dragon The Log
Electro Dragon
Fisherman

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