My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dart Goblin Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Miner
Giant Snowball
Dart Goblin Hog Rider Guards Baby Dragon Miner
Zap
Dart Goblin Guards
Barbarian Barrel
Rascals Dart Goblin Wizard Guards
The Log
Rascals Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Rascals Dart Goblin Guards
Royal Delivery
Rascals Dart Goblin Hog Rider Wizard Guards Baby Dragon Miner
Fireball
Rascals Dart Goblin Hog Rider Wizard Baby Dragon
Poison
Rascals Dart Goblin Wizard Guards
Lightning
Wizard Baby Dragon
Rocket
Rascals Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Miner Fireball Hog Rider Baby Dragon Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Guards Miner Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Dart Goblin Hog Rider Baby Dragon Miner
Dart Goblin
Miner Rascals Hog Rider Baby Dragon
Fireball
Hog Rider Baby Dragon Miner
Hog Rider
Fireball Rascals Dart Goblin Wizard Guards Baby Dragon
Wizard
Hog Rider Miner
Guards
Miner Hog Rider
Baby Dragon
Rascals Dart Goblin Fireball Hog Rider Miner
Miner
Dart Goblin Guards Rascals Fireball Wizard Baby Dragon

Defense Synergies 0 8

Rascals
Dart Goblin Baby Dragon
Dart Goblin
Rascals Guards Baby Dragon Miner
Fireball
Miner
Hog Rider
Wizard
Guards
Guards
Dart Goblin Wizard Baby Dragon
Baby Dragon
Rascals Dart Goblin Guards
Miner
Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Baby Dragon
Rascals Dart Goblin
Rascals Dart Goblin
Rascals Dart Goblin Guards
Fireball
Fireball Rascals Dart Goblin Guards Baby Dragon
Dart Goblin Rascals Fireball Wizard Baby Dragon
Rascals Dart Goblin Fireball Baby Dragon
Rascals
Guards Rascals Dart Goblin Miner
Dart Goblin Guards Rascals Fireball Wizard Baby Dragon
Rascals Dart Goblin Fireball Wizard Baby Dragon
Rascals Fireball Wizard Guards
Fireball Wizard Rascals Dart Goblin Guards Baby Dragon
Rascals
Rascals Fireball
Wizard Rascals Fireball
Fireball Rascals Dart Goblin Wizard Guards Baby Dragon
Wizard Baby Dragon Rascals Dart Goblin Fireball Guards
Dart Goblin
Rascals Wizard Dart Goblin Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball
Fireball Wizard Baby Dragon Miner
Guards Rascals
Guards Rascals Fireball
Rascals Guards
Fireball Wizard Rascals Dart Goblin Baby Dragon
Rascals Guards Dart Goblin Fireball
Rascals
Fireball Baby Dragon
Dart Goblin Guards
Rascals Dart Goblin Guards
Fireball Guards
Rascals Fireball Wizard Guards
Wizard Rascals Dart Goblin Fireball Baby Dragon
Rascals Guards Dart Goblin Fireball Baby Dragon
Rascals Dart Goblin Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Dart Goblin Guards Baby Dragon
Fireball Dart Goblin Baby Dragon Miner
Dart Goblin Fireball Baby Dragon Miner
Rascals Dart Goblin Fireball Guards
Fireball Wizard Baby Dragon
Fireball Wizard Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
Fireball Dart Goblin Wizard Baby Dragon
Fireball Miner Dart Goblin Wizard
Fireball Guards
Miner Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard Baby Dragon
Dart Goblin Fireball Baby Dragon Miner
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon
Fireball
Dart Goblin Fireball Wizard Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon Miner
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Miner Dart Goblin Wizard Baby Dragon
Fireball Wizard Baby Dragon Miner
Fireball Miner Dart Goblin Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon
Dart Goblin Fireball Wizard Guards
Fireball
Dart Goblin Fireball Wizard Miner
Fireball
Fireball Wizard
Dart Goblin Fireball Guards
Fireball Dart Goblin Wizard Baby Dragon
Fireball
Fireball Miner Rascals Dart Goblin Wizard Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon
Fireball
Dart Goblin
Rascals Dart Goblin Fireball Guards Baby Dragon
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon Miner

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