My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bowler Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Guards Miner Ram Rider
Giant Snowball
Minions Battle Ram Guards Miner Ram Rider
Zap
Minions Battle Ram Guards Ram Rider
Barbarian Barrel
Battle Ram Guards Royal Ghost
The Log
Battle Ram Guards Ram Rider
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Battle Ram Guards Bowler Miner Royal Ghost Ram Rider
Fireball
Minions Battle Ram Bowler Ram Rider
Poison
Minions Guards
Lightning
Battle Ram Bowler Ram Rider
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Bowler Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Guards Miner Royal Ghost Battle Ram Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Earthquake Guards Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Battle Ram Bowler Ram Rider
Earthquake
Battle Ram Ram Rider
Battle Ram
Minions Earthquake Royal Ghost
Guards
Miner Ram Rider
Bowler
Minions Miner Ram Rider
Miner
Minions Guards Bowler Royal Ghost
Royal Ghost
Battle Ram Miner Ram Rider
Ram Rider
Minions Earthquake Guards Bowler Royal Ghost

Defense Synergies 0 2

Minions
Bowler Ram Rider
Earthquake
Battle Ram
Guards
Bowler
Minions
Miner
Royal Ghost
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Minions Ram Rider
Minions Ram Rider
Bowler Ram Rider Minions
Minions Guards Bowler Ram Rider
Earthquake Bowler
Bowler Minions Earthquake Guards Royal Ghost
Minions Ram Rider
Earthquake Bowler Ram Rider
Minions
Guards Bowler Miner Royal Ghost
Minions Guards Earthquake Bowler Royal Ghost Ram Rider
Minions Ram Rider
Bowler Minions Earthquake Guards Ram Rider
Bowler Minions Earthquake Guards Royal Ghost
Ram Rider
Bowler Ram Rider
Minions Bowler
Minions Guards Bowler Royal Ghost Ram Rider
Earthquake Minions Guards Bowler Royal Ghost Ram Rider
Ram Rider
Bowler Royal Ghost Minions Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Royal Ghost
Bowler Miner Royal Ghost
Guards Minions Bowler Ram Rider
Guards Bowler Ram Rider
Guards Bowler Ram Rider
Minions Ram Rider
Guards Minions Bowler Ram Rider
Minions
Guards
Minions Guards Bowler
Guards Bowler
Bowler Guards Ram Rider
Bowler
Guards Minions Bowler
Minions Bowler Earthquake Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Royal Ghost
Bowler Miner Royal Ghost Ram Rider
Earthquake Miner
Earthquake Guards
Earthquake Bowler
Minions Ram Rider
Earthquake Bowler
Earthquake Bowler Ram Rider
Miner Ram Rider
Minions Guards Bowler
Miner Earthquake Bowler Ram Rider
Earthquake Bowler Miner
Earthquake Minions
Earthquake
Earthquake Bowler
Earthquake Bowler
Earthquake
Minions
Earthquake Bowler
Earthquake Bowler Miner
Minions Earthquake Bowler
Bowler
Earthquake
Earthquake Bowler
Miner Earthquake Bowler Royal Ghost Ram Rider
Bowler Miner Ram Rider
Miner
Minions Guards
Bowler
Earthquake Miner
Earthquake Bowler
Earthquake Minions Guards
Ram Rider
Miner Bowler
Earthquake Bowler
Minions Guards Bowler
Bowler Miner Royal Ghost

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