My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Goblin Drill Graveyard
Giant Snowball
Skeletons Skeleton Army Goblin Drill Graveyard
Zap
Skeletons Skeleton Army Goblin Drill Graveyard
Barbarian Barrel
Skeletons Goblin Cage Skeleton Army Goblin Drill Royal Ghost Electro Wizard Graveyard
The Log
Skeletons Goblin Cage Skeleton Army Goblin Drill Graveyard
Earthquake
Skeletons Goblin Cage Skeleton Army Goblin Drill Graveyard
Arrows
Skeletons Skeleton Army Goblin Drill Graveyard
Royal Delivery
Skeletons Goblin Cage Skeleton Army Goblin Drill Royal Ghost Electro Wizard Graveyard
Fireball
Goblin Cage Skeleton Army Goblin Drill Electro Wizard
Poison
Goblin Cage Skeleton Army Goblin Drill Electro Wizard Graveyard
Lightning
Goblin Cage Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Skeleton Army Goblin Drill Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Delivery Skeleton Army Royal Ghost Goblin Cage Goblin Drill Electro Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Royal Delivery Skeleton Army Royal Ghost

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Goblin Cage
Royal Ghost Graveyard
Skeleton Army
Goblin Drill
Royal Ghost
Royal Ghost
Goblin Cage Goblin Drill Electro Wizard
Electro Wizard
Graveyard Royal Ghost
Graveyard
Electro Wizard Goblin Cage

Defense Synergies 2 12

Skeletons
Goblin Cage Royal Delivery Royal Ghost Electro Wizard
Royal Delivery
Electro Wizard Skeletons Goblin Cage Skeleton Army Royal Ghost
Goblin Cage
Skeletons Royal Delivery Skeleton Army Electro Wizard
Skeleton Army
Royal Delivery Goblin Cage Goblin Drill Electro Wizard
Goblin Drill
Skeleton Army Electro Wizard
Royal Ghost
Skeletons Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Skeletons Goblin Cage Skeleton Army Goblin Drill Royal Ghost
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Wizard
Skeleton Army Skeletons Royal Delivery Goblin Cage Goblin Drill Electro Wizard
Goblin Cage Skeleton Army Skeletons Royal Delivery Goblin Drill Electro Wizard
Goblin Cage Skeleton Army Skeletons Goblin Drill Electro Wizard
Royal Delivery Goblin Cage Skeleton Army
Royal Delivery Skeleton Army Skeletons Royal Ghost Electro Wizard
Electro Wizard Royal Delivery Goblin Cage
Goblin Cage Electro Wizard
Skeletons Goblin Cage Skeleton Army Goblin Drill
Skeleton Army Skeletons Royal Delivery Royal Ghost Electro Wizard
Skeleton Army Electro Wizard Skeletons Royal Delivery Goblin Drill Royal Ghost
Royal Delivery Electro Wizard
Goblin Cage Skeleton Army Goblin Drill Skeletons Royal Delivery Electro Wizard
Skeleton Army Royal Delivery Goblin Cage Goblin Drill Royal Ghost Electro Wizard
Skeleton Army Goblin Cage Goblin Drill Electro Wizard
Skeleton Army Royal Delivery Goblin Cage Goblin Drill Electro Wizard
Skeletons Royal Delivery Goblin Cage Skeleton Army Goblin Drill Electro Wizard
Royal Delivery Goblin Cage Skeleton Army Goblin Drill Royal Ghost Electro Wizard
Royal Delivery Goblin Cage Goblin Drill Royal Ghost Electro Wizard
Goblin Cage Goblin Drill Electro Wizard
Skeleton Army Royal Ghost Royal Delivery Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Royal Delivery Goblin Cage Royal Ghost Electro Wizard
Royal Delivery Electro Wizard Royal Ghost
Royal Delivery Skeleton Army Skeletons Goblin Cage Electro Wizard
Skeleton Army Royal Delivery Goblin Cage Electro Wizard
Skeletons Royal Delivery Goblin Cage Skeleton Army Goblin Drill
Royal Delivery Skeletons Electro Wizard
Royal Delivery Skeleton Army Skeletons Goblin Cage Electro Wizard
Royal Delivery Goblin Cage Skeleton Army
Royal Delivery Goblin Cage Electro Wizard Skeletons Skeleton Army
Skeletons Royal Delivery Goblin Cage Skeleton Army Goblin Drill
Goblin Cage
Skeleton Army Royal Delivery Goblin Cage Electro Wizard
Royal Delivery Skeleton Army Skeletons Goblin Cage
Goblin Cage Skeleton Army
Skeleton Army Electro Wizard Skeletons Royal Delivery Goblin Cage Goblin Drill
Royal Delivery Goblin Cage Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Royal Ghost
Royal Ghost Electro Wizard
Goblin Drill
Electro Wizard
Electro Wizard
Goblin Drill
Electro Wizard
Goblin Drill
Royal Ghost Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard Skeleton Army
Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard

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