My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Barbarian Hut Balloon Goblin Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Balloon
Giant Snowball
Minions Battle Ram Balloon
Zap
Minions Battle Ram Balloon Goblin Giant
Barbarian Barrel
Battle Ram Barbarian Hut Ice Wizard Magic Archer
The Log
Battle Ram Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Minions
Royal Delivery
Minions Battle Ram Balloon Ice Wizard Magic Archer
Fireball
Minions Battle Ram Barbarian Hut Balloon Ice Wizard Magic Archer
Poison
Minions Barbarian Hut Balloon Ice Wizard Magic Archer
Lightning
Battle Ram Barbarian Hut Balloon Ice Wizard Magic Archer
Rocket
Barbarian Hut Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Ice Wizard Battle Ram Magic Archer Balloon Rocket Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Ice Wizard Battle Ram Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Barbarian Hut Balloon Goblin Giant
Battle Ram
Magic Archer Minions Barbarian Hut
Rocket
Barbarian Hut
Minions Battle Ram Ice Wizard Magic Archer
Balloon
Minions Goblin Giant Ice Wizard Magic Archer
Goblin Giant
Minions Balloon Ice Wizard Magic Archer
Ice Wizard
Barbarian Hut Balloon Goblin Giant
Magic Archer
Battle Ram Barbarian Hut Balloon Goblin Giant

Defense Synergies 1 5

Minions
Barbarian Hut Goblin Giant Ice Wizard
Battle Ram
Rocket
Barbarian Hut
Minions Ice Wizard Magic Archer
Balloon
Goblin Giant
Minions Magic Archer
Ice Wizard
Minions Barbarian Hut
Magic Archer
Barbarian Hut Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minions Goblin Giant Magic Archer
Barbarian Hut Minions Ice Wizard
Rocket Barbarian Hut Minions Ice Wizard
Barbarian Hut Minions Ice Wizard
Rocket
Minions Ice Wizard Magic Archer
Minions Rocket Barbarian Hut Ice Wizard Magic Archer
Rocket Barbarian Hut Goblin Giant Magic Archer
Barbarian Hut Minions Ice Wizard
Ice Wizard
Minions Ice Wizard Goblin Giant Magic Archer
Minions Barbarian Hut Ice Wizard Magic Archer
Barbarian Hut Minions Rocket Ice Wizard
Rocket Barbarian Hut Minions Magic Archer
Barbarian Hut
Rocket Barbarian Hut
Barbarian Hut Minions
Minions Barbarian Hut Ice Wizard Magic Archer
Minions Barbarian Hut Ice Wizard Magic Archer
Barbarian Hut
Minions Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut
Rocket Magic Archer
Minions Rocket Barbarian Hut Goblin Giant
Rocket Barbarian Hut Goblin Giant
Barbarian Hut Goblin Giant
Rocket Minions Goblin Giant Ice Wizard Magic Archer
Rocket Minions Barbarian Hut Goblin Giant Ice Wizard
Barbarian Hut Goblin Giant
Rocket Minions Barbarian Hut Magic Archer
Barbarian Hut Goblin Giant
Minions
Rocket Goblin Giant
Rocket Barbarian Hut Goblin Giant
Barbarian Hut Magic Archer
Minions Rocket Barbarian Hut Goblin Giant Magic Archer
Minions Barbarian Hut Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Barbarian Hut
Ice Wizard Magic Archer
Rocket Barbarian Hut Goblin Giant Magic Archer
Rocket Barbarian Hut
Rocket Magic Archer
Minions Rocket Goblin Giant Ice Wizard Magic Archer
Magic Archer
Barbarian Hut Ice Wizard Magic Archer
Rocket Minions
Rocket Magic Archer
Rocket Magic Archer
Rocket Barbarian Hut Magic Archer
Minions Rocket Magic Archer
Barbarian Hut Magic Archer
Rocket Barbarian Hut Magic Archer
Magic Archer Rocket Barbarian Hut
Rocket
Minions Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Minions Magic Archer
Rocket
Rocket
Rocket Barbarian Hut
Ice Wizard Magic Archer
Ice Wizard Magic Archer
Magic Archer
Rocket Magic Archer
Ice Wizard Magic Archer
Rocket Minions
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Minions Rocket Barbarian Hut Magic Archer
Rocket Ice Wizard Magic Archer
Rocket Magic Archer
Magic Archer
Rocket
Minions Rocket Magic Archer
Rocket Magic Archer
Rocket Goblin Giant Magic Archer

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