My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Prince Bandit
Giant Snowball
Bats Goblin Gang Skeleton Army Princess
Zap
Bats Goblin Gang Skeleton Army Prince Princess Bandit
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army Princess Bandit
The Log
Goblin Gang Skeleton Army Prince Princess Bandit
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army Princess
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Skeleton Army Prince Princess Bandit
Fireball
Goblin Gang Wizard Skeleton Army Princess Bandit
Poison
Bats Goblin Gang Wizard Skeleton Army Princess
Lightning
Valkyrie Wizard Prince Bandit
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Army Princess Bandit Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Army Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince Bandit
Goblin Gang
Valkyrie Prince Princess Bandit
Valkyrie
Bats Prince Goblin Gang Wizard Bandit
Wizard
Valkyrie Prince Bandit
Skeleton Army
Prince
Valkyrie Bats Goblin Gang Wizard Princess
Princess
Goblin Gang Prince
Bandit
Bats Goblin Gang Valkyrie Wizard

Defense Synergies 0 19

Bats
Valkyrie Prince Bandit
Goblin Gang
Valkyrie Skeleton Army Prince Princess Bandit
Valkyrie
Bats Goblin Gang Wizard Prince Princess Bandit
Wizard
Valkyrie Skeleton Army Prince Bandit
Skeleton Army
Goblin Gang Wizard Prince Princess Bandit
Prince
Bats Goblin Gang Valkyrie Wizard Skeleton Army
Princess
Goblin Gang Valkyrie Skeleton Army Bandit
Bandit
Bats Goblin Gang Valkyrie Wizard Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Bats Goblin Gang Valkyrie Prince Bandit
Goblin Gang Skeleton Army Prince Bats Valkyrie Bandit
Skeleton Army Prince Bats Goblin Gang Valkyrie Bandit
Valkyrie Skeleton Army Prince Princess
Goblin Gang Skeleton Army Bats Valkyrie Bandit
Bats Goblin Gang Wizard Princess
Valkyrie Bandit
Goblin Gang Skeleton Army Prince Princess
Goblin Gang Skeleton Army Valkyrie Prince Bandit
Bats Goblin Gang Valkyrie Skeleton Army Wizard Princess Bandit
Bats Goblin Gang Wizard Princess
Skeleton Army Prince Bats Goblin Gang Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Bats Goblin Gang Prince Princess
Skeleton Army Goblin Gang Prince Bandit
Skeleton Army Goblin Gang Prince Bandit
Wizard Bats Goblin Gang Valkyrie Skeleton Army Prince
Valkyrie Bats Goblin Gang Wizard Skeleton Army Prince Bandit
Valkyrie Wizard Bats Princess Bandit
Prince
Goblin Gang Valkyrie Wizard Skeleton Army Bats Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Prince Bandit
Bandit Goblin Gang Valkyrie Wizard Prince
Goblin Gang Skeleton Army Bandit Bats Valkyrie Prince
Goblin Gang Valkyrie Skeleton Army Prince Bats Bandit
Goblin Gang Valkyrie Skeleton Army Prince Bandit
Wizard Bats Goblin Gang Princess
Goblin Gang Skeleton Army Prince Bats Valkyrie Bandit
Valkyrie Skeleton Army Prince
Bats Valkyrie Skeleton Army Prince Bandit
Goblin Gang Skeleton Army
Bats Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Goblin Gang Valkyrie Wizard Bandit
Wizard Valkyrie Skeleton Army Princess
Goblin Gang Skeleton Army Bats Valkyrie Prince
Bats Valkyrie Wizard Princess
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Bandit
Princess Bandit
Bandit
Valkyrie Prince
Wizard Valkyrie
Wizard Bats Princess
Wizard Princess
Wizard Princess
Wizard Bandit
Bats Goblin Gang Prince
Valkyrie Wizard Prince Princess Bandit
Wizard Princess
Princess Bandit
Princess Bandit
Princess Prince
Wizard Princess Bandit
Wizard Princess Bandit
Bats
Wizard Prince Princess Bandit
Valkyrie Wizard Princess
Prince
Wizard Princess
Prince
Valkyrie Wizard Princess
Wizard Princess Bandit
Wizard Prince Princess Bandit
Bandit
Bats Wizard Princess
Bats Wizard
Wizard Bandit
Princess
Prince
Wizard Princess
Bats Goblin Gang Skeleton Army Prince Princess Bandit
Wizard Princess
Goblin Gang Valkyrie Wizard Prince Princess
Wizard Princess
Prince
Bats Goblin Gang Princess
Bats Princess
Prince Princess Bandit
Prince
Wizard

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