My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Giant Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Giant Skeleton
Giant Snowball
Goblin Gang Battle Ram Zappies
Zap
Goblin Gang Battle Ram Zappies
Barbarian Barrel
Goblin Gang Battle Ram Zappies Giant Skeleton
The Log
Goblin Gang Battle Ram Zappies Giant Skeleton
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Battle Ram Zappies Giant Skeleton Mother Witch
Fireball
Goblin Gang Battle Ram Zappies Mother Witch
Poison
Goblin Gang Zappies Mother Witch
Lightning
Battle Ram Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Goblin Gang Battle Ram Zappies Mother Witch Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball The Log Goblin Gang Battle Ram

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Giant Giant Skeleton The Log Mother Witch
Goblin Gang
Battle Ram Giant Giant Skeleton
Battle Ram
Giant Snowball The Log Goblin Gang Zappies Mother Witch
Zappies
Battle Ram Giant Giant Skeleton
Giant
Giant Snowball Goblin Gang Zappies The Log Mother Witch
Giant Skeleton
Giant Snowball Goblin Gang Zappies The Log Mother Witch
The Log
Battle Ram Giant Snowball Giant Giant Skeleton
Mother Witch
Giant Snowball Battle Ram Giant Giant Skeleton

Defense Synergies 1 13

Giant Snowball
Goblin Gang Zappies Giant Skeleton The Log Mother Witch
Goblin Gang
Giant Snowball Zappies Giant Skeleton The Log
Battle Ram
Zappies
Giant Snowball Goblin Gang Giant Skeleton The Log Mother Witch
Giant
Giant Skeleton
Giant Snowball Goblin Gang Zappies The Log Mother Witch
The Log
Giant Snowball Goblin Gang Zappies Giant Skeleton Mother Witch
Mother Witch
Giant Snowball Zappies Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log
Goblin Gang Zappies The Log
Goblin Gang Giant Snowball Zappies Giant Skeleton
Goblin Gang Zappies
Giant Skeleton The Log
Goblin Gang The Log Giant Snowball Zappies Mother Witch
Giant Snowball Goblin Gang Zappies
Giant Skeleton The Log
Zappies Goblin Gang
Goblin Gang Giant Snowball Zappies Giant Skeleton
Goblin Gang Mother Witch Giant Snowball Zappies Giant Skeleton The Log
Giant Snowball Goblin Gang Zappies
Giant Snowball Goblin Gang Zappies Giant Skeleton The Log
Giant Snowball Goblin Gang Zappies The Log
Goblin Gang Zappies
Giant Snowball Goblin Gang Zappies The Log
Goblin Gang Zappies
Giant Snowball Goblin Gang Zappies The Log
Giant Snowball The Log Zappies Giant Skeleton Mother Witch
Zappies
Goblin Gang Giant Snowball Zappies Giant Skeleton The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Zappies Giant Skeleton
Giant Snowball Goblin Gang The Log
Goblin Gang Zappies Giant Skeleton The Log
Goblin Gang Giant Skeleton Zappies The Log
Giant Skeleton Goblin Gang Zappies
Mother Witch Giant Snowball Goblin Gang Zappies
Goblin Gang Zappies Giant Skeleton
Giant Skeleton Zappies
Giant Skeleton Giant Snowball Zappies The Log
Goblin Gang Zappies
Zappies Giant Skeleton
Giant Snowball Giant Skeleton The Log
Giant Skeleton Goblin Gang Zappies
Zappies
Goblin Gang Zappies Giant Skeleton The Log
Giant Snowball Zappies Giant Skeleton The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Giant Snowball The Log
Giant Skeleton The Log
Giant Skeleton The Log
Giant Snowball The Log
Mother Witch Giant Snowball
The Log
The Log Giant Snowball
The Log Giant Snowball
Giant Snowball Goblin Gang
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log Mother Witch
Giant Skeleton The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Mother Witch
The Log Giant Snowball
Giant Snowball The Log
The Log
Giant Snowball Mother Witch
Giant Snowball Zappies
Giant Snowball
Giant Snowball The Log
Giant Snowball Zappies
Giant Skeleton
Giant Snowball The Log
Goblin Gang Zappies
Giant Snowball Zappies
The Log
Goblin Gang
The Log Giant Snowball
Giant Snowball Giant Skeleton
Giant Snowball Goblin Gang Zappies Giant Skeleton The Log
Giant Snowball Zappies
Giant Snowball Giant Skeleton The Log

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