My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Barbarian Hut Electro Dragon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Heal Spirit Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Dragon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Skeleton
Giant Snowball
Skeleton Barrel Electro Dragon
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Heal Spirit Barbarian Hut Giant Skeleton Magic Archer
The Log
Skeleton Barrel Firecracker Heal Spirit Barbarian Hut Giant Skeleton
Earthquake
Firecracker Barbarian Hut
Arrows
Skeleton Barrel Firecracker Heal Spirit
Royal Delivery
Skeleton Barrel Firecracker Heal Spirit Electro Dragon Giant Skeleton Magic Archer
Fireball
Skeleton Barrel Firecracker Barbarian Hut Electro Dragon Magic Archer
Poison
Skeleton Barrel Firecracker Barbarian Hut Electro Dragon Magic Archer
Lightning
Barbarian Hut Electro Dragon Magic Archer
Rocket
Barbarian Hut Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Barrel Firecracker Magic Archer Electro Dragon Rocket Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Skeleton Barrel Firecracker Magic Archer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Heal Spirit Barbarian Hut Giant Skeleton Magic Archer
Firecracker
Skeleton Barrel Barbarian Hut Giant Skeleton
Heal Spirit
Skeleton Barrel Barbarian Hut Electro Dragon Giant Skeleton
Rocket
Barbarian Hut
Skeleton Barrel Firecracker Heal Spirit Electro Dragon Giant Skeleton Magic Archer
Electro Dragon
Heal Spirit Barbarian Hut Giant Skeleton Magic Archer
Giant Skeleton
Skeleton Barrel Firecracker Heal Spirit Barbarian Hut Electro Dragon Magic Archer
Magic Archer
Skeleton Barrel Barbarian Hut Electro Dragon Giant Skeleton

Defense Synergies 0 7

Skeleton Barrel
Firecracker
Barbarian Hut Electro Dragon Giant Skeleton
Heal Spirit
Rocket
Barbarian Hut
Firecracker Electro Dragon Magic Archer
Electro Dragon
Firecracker Barbarian Hut Giant Skeleton
Giant Skeleton
Firecracker Electro Dragon Magic Archer
Magic Archer
Barbarian Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Skeleton Barrel Firecracker Electro Dragon Magic Archer
Barbarian Hut Firecracker Electro Dragon
Rocket Barbarian Hut Electro Dragon Giant Skeleton
Barbarian Hut Firecracker Electro Dragon
Firecracker Rocket Giant Skeleton
Firecracker Electro Dragon Magic Archer
Rocket Firecracker Barbarian Hut Electro Dragon Magic Archer
Rocket Barbarian Hut Skeleton Barrel Electro Dragon Giant Skeleton Magic Archer
Barbarian Hut
Firecracker Giant Skeleton
Firecracker Electro Dragon Giant Skeleton Magic Archer
Firecracker Barbarian Hut Electro Dragon Magic Archer
Barbarian Hut Rocket Electro Dragon Giant Skeleton
Rocket Barbarian Hut Firecracker Electro Dragon Magic Archer
Barbarian Hut
Rocket Barbarian Hut
Barbarian Hut Firecracker Electro Dragon
Firecracker Barbarian Hut Electro Dragon Magic Archer
Firecracker Barbarian Hut Electro Dragon Giant Skeleton Magic Archer
Barbarian Hut
Firecracker Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Giant Skeleton
Skeleton Barrel Firecracker Rocket Electro Dragon Magic Archer
Giant Skeleton Rocket Barbarian Hut Electro Dragon
Rocket Giant Skeleton Barbarian Hut
Barbarian Hut Giant Skeleton
Firecracker Rocket Skeleton Barrel Electro Dragon Magic Archer
Rocket Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut
Rocket Electro Dragon Giant Skeleton Firecracker Barbarian Hut Magic Archer
Barbarian Hut
Electro Dragon Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Barbarian Hut
Firecracker Barbarian Hut Electro Dragon Magic Archer
Electro Dragon Firecracker Rocket Barbarian Hut Giant Skeleton Magic Archer
Firecracker Barbarian Hut Electro Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker Rocket Barbarian Hut Electro Dragon Giant Skeleton
Firecracker Skeleton Barrel Electro Dragon Magic Archer
Rocket Skeleton Barrel Barbarian Hut Electro Dragon Giant Skeleton Magic Archer
Skeleton Barrel Firecracker Rocket Barbarian Hut Giant Skeleton
Rocket Firecracker Magic Archer
Firecracker Skeleton Barrel Rocket Electro Dragon Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Barbarian Hut Electro Dragon Magic Archer
Skeleton Barrel Firecracker Electro Dragon
Rocket Electro Dragon
Firecracker Rocket Skeleton Barrel Electro Dragon Magic Archer
Firecracker Rocket Electro Dragon Magic Archer
Rocket Skeleton Barrel Firecracker Barbarian Hut Magic Archer
Skeleton Barrel Firecracker Rocket Electro Dragon Magic Archer
Skeleton Barrel Firecracker Barbarian Hut Magic Archer
Rocket Skeleton Barrel Firecracker Barbarian Hut Electro Dragon Magic Archer
Magic Archer Skeleton Barrel Firecracker Rocket Barbarian Hut Electro Dragon
Rocket
Rocket
Rocket Skeleton Barrel Firecracker Electro Dragon Magic Archer
Rocket Skeleton Barrel Firecracker Electro Dragon Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket
Rocket
Rocket Skeleton Barrel Barbarian Hut Electro Dragon
Firecracker Electro Dragon Magic Archer
Firecracker Skeleton Barrel Electro Dragon Magic Archer
Skeleton Barrel Electro Dragon Magic Archer
Rocket Skeleton Barrel Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Rocket Electro Dragon Skeleton Barrel Firecracker
Rocket Electro Dragon Magic Archer
Rocket Firecracker Electro Dragon Magic Archer
Giant Skeleton
Rocket Firecracker Magic Archer
Skeleton Barrel Rocket Barbarian Hut Electro Dragon Magic Archer
Rocket Firecracker Electro Dragon Magic Archer
Firecracker Rocket Electro Dragon Magic Archer
Skeleton Barrel Firecracker Electro Dragon Magic Archer
Rocket Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Rocket Giant Skeleton Magic Archer
Firecracker Rocket Electro Dragon Magic Archer
Electro Dragon Skeleton Barrel Firecracker Rocket Giant Skeleton Magic Archer

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