My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel
Giant Snowball
Minions Furnace Goblin Barrel Witch
Zap
Minions Furnace Goblin Barrel Witch
Barbarian Barrel
Furnace Wizard Goblin Barrel Witch
The Log
Mini P.E.K.K.A Furnace Goblin Barrel Witch
Earthquake
Furnace Goblin Barrel Witch
Arrows
Minions Furnace Goblin Barrel Witch
Royal Delivery
Minions Mini P.E.K.K.A Wizard Goblin Barrel Witch
Fireball
Minions Furnace Wizard Goblin Barrel Witch
Poison
Minions Furnace Wizard Witch
Lightning
Mini P.E.K.K.A Furnace Wizard Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Mini P.E.K.K.A Furnace Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Goblin Barrel
Minions
Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Arrows Minions Furnace Wizard
Furnace
Mini P.E.K.K.A Giant Goblin Barrel
Giant
Arrows Minions Mini P.E.K.K.A Goblin Barrel Furnace Wizard Witch
Wizard
Mini P.E.K.K.A Giant
Goblin Barrel
Giant Arrows Furnace
Witch
Giant

Defense Synergies 0 5

Arrows
Mini P.E.K.K.A Furnace
Minions
Mini P.E.K.K.A
Arrows Furnace Wizard Witch
Furnace
Arrows Mini P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A
Goblin Barrel
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Minions Furnace Witch
Mini P.E.K.K.A Furnace Witch Minions
Mini P.E.K.K.A Witch Minions Furnace
Arrows Mini P.E.K.K.A
Arrows Minions Furnace
Minions Furnace Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Witch Minions Furnace
Mini P.E.K.K.A
Minions Witch Arrows Furnace Wizard
Arrows Minions Furnace Wizard Witch
Mini P.E.K.K.A Furnace Minions Wizard Witch
Wizard Arrows Minions Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Wizard Arrows Minions Mini P.E.K.K.A Furnace Witch
Arrows Minions Furnace Wizard Witch
Arrows Furnace Wizard Witch Minions
Mini P.E.K.K.A
Wizard Arrows Minions Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Witch
Arrows Mini P.E.K.K.A Wizard
Minions Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Arrows Furnace Wizard Minions Witch
Mini P.E.K.K.A Minions Furnace Witch
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Witch
Witch
Minions Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Wizard Witch
Wizard Furnace Witch
Witch Minions Mini P.E.K.K.A Furnace
Arrows Minions Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Furnace
Arrows Wizard Minions Furnace Witch
Arrows Furnace Wizard Witch
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows Furnace
Arrows Furnace Wizard Witch
Arrows Furnace Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Minions
Arrows Wizard
Arrows
Arrows Furnace Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Furnace Wizard Witch
Minions Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Minions Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Minions Witch
Witch
Witch

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