My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Heal Spirit Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elixir Golem Miner
Giant Snowball
Goblin Gang Furnace Baby Dragon Miner
Zap
Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Heal Spirit Elixir Golem Furnace
The Log
Goblin Gang Royal Giant Heal Spirit Elixir Golem Furnace
Earthquake
Goblin Gang Elixir Golem Furnace
Arrows
Goblin Gang Heal Spirit Furnace
Royal Delivery
Goblin Gang Heal Spirit Elixir Golem Baby Dragon Miner
Fireball
Goblin Gang Elixir Golem Furnace Baby Dragon
Poison
Goblin Gang Elixir Golem Furnace
Lightning
Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Baby Dragon Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Gang Elixir Golem Miner Furnace Baby Dragon Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Gang Elixir Golem Miner

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Royal Giant Elixir Golem Baby Dragon
Royal Giant
Heal Spirit Furnace Poison Miner Goblin Gang Baby Dragon
Heal Spirit
Royal Giant Elixir Golem Baby Dragon
Elixir Golem
Heal Spirit Poison Goblin Gang Furnace Baby Dragon
Furnace
Royal Giant Miner Elixir Golem Baby Dragon
Baby Dragon
Goblin Gang Royal Giant Heal Spirit Elixir Golem Furnace Poison Miner
Poison
Royal Giant Elixir Golem Miner Baby Dragon
Miner
Goblin Gang Royal Giant Furnace Poison Baby Dragon

Defense Synergies 0 3

Goblin Gang
Furnace Miner
Royal Giant
Heal Spirit
Elixir Golem
Furnace
Goblin Gang Baby Dragon
Baby Dragon
Furnace
Poison
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Goblin Gang Furnace
Goblin Gang Furnace
Goblin Gang Furnace
Poison
Goblin Gang Furnace Baby Dragon
Furnace Goblin Gang Baby Dragon Poison
Baby Dragon Poison
Goblin Gang Furnace
Goblin Gang Miner
Goblin Gang Poison Furnace Baby Dragon
Goblin Gang Furnace Baby Dragon Poison
Furnace Goblin Gang
Goblin Gang Furnace Baby Dragon Poison
Goblin Gang Furnace
Goblin Gang Furnace
Goblin Gang Furnace Poison
Goblin Gang Furnace Baby Dragon
Furnace Baby Dragon Poison
Goblin Gang Furnace Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace
Poison Goblin Gang Baby Dragon Miner
Goblin Gang Furnace
Goblin Gang
Goblin Gang
Furnace Poison Goblin Gang Baby Dragon
Goblin Gang Furnace
Baby Dragon Poison
Goblin Gang
Poison
Goblin Gang
Furnace Baby Dragon
Goblin Gang Furnace Baby Dragon Poison
Poison Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison Miner
Poison
Poison Furnace Baby Dragon
Poison Furnace Baby Dragon
Furnace Baby Dragon Poison
Poison Baby Dragon
Poison Miner
Goblin Gang Poison
Poison Miner
Poison Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison
Furnace Baby Dragon Poison
Furnace Baby Dragon Poison
Furnace Baby Dragon Poison
Poison
Baby Dragon Poison
Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Furnace Baby Dragon
Poison Miner Baby Dragon
Baby Dragon Poison Miner
Poison Miner Baby Dragon
Poison Furnace Baby Dragon
Poison
Poison Miner
Poison
Poison
Goblin Gang
Poison Baby Dragon
Poison Miner Goblin Gang Baby Dragon
Baby Dragon Poison
Poison
Goblin Gang Baby Dragon Poison
Poison
Poison Baby Dragon Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: