My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Flying Machine Zappies Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Battle Healer Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Skeleton Dragons Flying Machine Zappies Clone
Zap
Flying Machine Zappies Clone
Barbarian Barrel
Zappies Clone Giant Skeleton
The Log
Zappies Clone Giant Skeleton
Earthquake
Zappies Clone
Arrows
Skeleton Dragons Flying Machine Zappies Clone
Royal Delivery
Skeleton Dragons Flying Machine Battle Healer Zappies Clone Giant Skeleton P.E.K.K.A
Fireball
Skeleton Dragons Flying Machine Battle Healer Zappies Clone
Poison
Skeleton Dragons Flying Machine Battle Healer Zappies Clone
Lightning
Skeleton Dragons Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Giant Skeleton P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Skeleton Dragons Flying Machine Battle Healer Zappies Giant Skeleton Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Skeleton Dragons Flying Machine Battle Healer

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Flying Machine Battle Healer Zappies Clone Giant Skeleton P.E.K.K.A
Flying Machine
Skeleton Dragons Battle Healer Zappies Clone Giant Skeleton P.E.K.K.A
Battle Healer
Skeleton Dragons Flying Machine Zappies Giant Skeleton
Zappies
Skeleton Dragons Flying Machine Battle Healer Clone Giant Skeleton P.E.K.K.A
Clone
Giant Skeleton Skeleton Dragons Flying Machine Zappies
Giant Skeleton
Clone Skeleton Dragons Flying Machine Battle Healer Zappies Lightning
Lightning
Giant Skeleton
P.E.K.K.A
Skeleton Dragons Flying Machine Zappies

Defense Synergies 0 11

Skeleton Dragons
Battle Healer Zappies P.E.K.K.A
Flying Machine
Battle Healer Zappies Giant Skeleton P.E.K.K.A
Battle Healer
Skeleton Dragons Flying Machine Zappies Giant Skeleton
Zappies
Skeleton Dragons Flying Machine Battle Healer Giant Skeleton P.E.K.K.A
Clone
Giant Skeleton
Flying Machine Battle Healer Zappies
Lightning
P.E.K.K.A
Skeleton Dragons Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Dragons Flying Machine Zappies
P.E.K.K.A Skeleton Dragons Flying Machine Battle Healer Zappies
P.E.K.K.A Skeleton Dragons Zappies Giant Skeleton Lightning
P.E.K.K.A Skeleton Dragons Zappies
Lightning Battle Healer Giant Skeleton P.E.K.K.A
Skeleton Dragons Flying Machine Zappies
Skeleton Dragons Lightning Flying Machine Zappies
Lightning Skeleton Dragons Flying Machine Battle Healer Giant Skeleton P.E.K.K.A
Zappies P.E.K.K.A
Battle Healer Zappies Giant Skeleton
Skeleton Dragons Flying Machine Zappies Giant Skeleton
Skeleton Dragons Flying Machine Zappies
P.E.K.K.A Skeleton Dragons Flying Machine Battle Healer Zappies Giant Skeleton Lightning
Skeleton Dragons Zappies P.E.K.K.A
P.E.K.K.A Zappies
Zappies Lightning P.E.K.K.A
Skeleton Dragons Zappies P.E.K.K.A
Skeleton Dragons Flying Machine Battle Healer Zappies
Skeleton Dragons Flying Machine Battle Healer Zappies Giant Skeleton
P.E.K.K.A Zappies
Skeleton Dragons Flying Machine Battle Healer Zappies Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Zappies Giant Skeleton P.E.K.K.A
Skeleton Dragons Flying Machine Battle Healer Lightning
Zappies Giant Skeleton P.E.K.K.A Battle Healer Lightning
Giant Skeleton Lightning P.E.K.K.A Battle Healer Zappies
Giant Skeleton P.E.K.K.A Battle Healer Zappies
Skeleton Dragons Flying Machine Zappies
P.E.K.K.A Flying Machine Battle Healer Zappies Giant Skeleton Lightning
Giant Skeleton P.E.K.K.A Battle Healer Zappies
Giant Skeleton Lightning P.E.K.K.A Skeleton Dragons Flying Machine Zappies
P.E.K.K.A Skeleton Dragons Zappies
P.E.K.K.A Flying Machine Zappies Giant Skeleton
Lightning P.E.K.K.A Giant Skeleton
Giant Skeleton Lightning P.E.K.K.A Zappies
Skeleton Dragons Flying Machine Zappies
Zappies Skeleton Dragons Flying Machine Battle Healer Giant Skeleton Lightning P.E.K.K.A
Skeleton Dragons Flying Machine Battle Healer Zappies Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Skeleton Dragons Flying Machine Giant Skeleton
Skeleton Dragons Flying Machine
Lightning Skeleton Dragons Flying Machine Giant Skeleton
Lightning Skeleton Dragons Flying Machine Giant Skeleton
Skeleton Dragons
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Lightning
Skeleton Dragons Flying Machine Lightning
Lightning
Lightning Skeleton Dragons Flying Machine
Lightning Skeleton Dragons Flying Machine
Flying Machine Lightning Skeleton Dragons
Lightning Skeleton Dragons Flying Machine
Lightning Skeleton Dragons Flying Machine
Lightning Skeleton Dragons Flying Machine
Lightning Skeleton Dragons Flying Machine
Lightning
Skeleton Dragons Lightning
Lightning Skeleton Dragons Flying Machine
Lightning Skeleton Dragons Flying Machine
Lightning Skeleton Dragons Giant Skeleton
Lightning Skeleton Dragons
Lightning
Lightning Skeleton Dragons Flying Machine
Skeleton Dragons
Skeleton Dragons Flying Machine Lightning
Lightning Skeleton Dragons Flying Machine
Lightning Skeleton Dragons
Lightning Skeleton Dragons Flying Machine
Lightning Skeleton Dragons Flying Machine Zappies
Lightning
Lightning Skeleton Dragons
Lightning Skeleton Dragons Zappies
P.E.K.K.A Giant Skeleton
Lightning
Lightning Flying Machine Zappies
Lightning Skeleton Dragons Flying Machine Zappies
Lightning Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Lightning
Lightning Giant Skeleton
Skeleton Dragons Flying Machine P.E.K.K.A
Skeleton Dragons Flying Machine Zappies Giant Skeleton Lightning
Skeleton Dragons Flying Machine Zappies Lightning
Lightning Flying Machine Giant Skeleton

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