My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Goblin Hut Wizard Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Goblin Hut Electro Dragon
Zap
Firecracker Goblin Hut
Barbarian Barrel
Firecracker Elixir Golem Goblin Hut Wizard
The Log
Firecracker Elixir Golem Goblin Hut
Earthquake
Firecracker Elixir Golem Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Firecracker Elixir Golem Battle Healer Goblin Hut Wizard Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Goblin Hut Wizard Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Goblin Hut Wizard Electro Dragon
Lightning
Battle Healer Goblin Hut Wizard Electro Dragon
Rocket
Battle Healer Goblin Hut Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Battle Healer Goblin Hut Wizard Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Battle Healer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Elixir Golem Battle Healer
Firecracker
Elixir Golem Battle Healer Goblin Hut Golem
Elixir Golem
Firecracker Battle Healer Arrows Goblin Hut Wizard Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Arrows Firecracker Goblin Hut Golem
Goblin Hut
Firecracker Elixir Golem Battle Healer Golem
Wizard
Elixir Golem Golem
Electro Dragon
Battle Healer Golem Elixir Golem
Golem
Arrows Electro Dragon Firecracker Battle Healer Goblin Hut Wizard

Defense Synergies 1 7

Arrows
Battle Healer Goblin Hut
Firecracker
Battle Healer Goblin Hut Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Arrows Firecracker Goblin Hut
Goblin Hut
Arrows Firecracker Battle Healer Wizard
Wizard
Goblin Hut
Electro Dragon
Battle Healer Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Wizard Electro Dragon
Firecracker Battle Healer Goblin Hut Electro Dragon
Goblin Hut Electro Dragon
Goblin Hut Firecracker Electro Dragon
Arrows Firecracker Battle Healer
Arrows Firecracker Electro Dragon
Arrows Firecracker Goblin Hut Wizard Electro Dragon
Arrows Battle Healer Electro Dragon
Goblin Hut
Firecracker Battle Healer
Arrows Firecracker Goblin Hut Wizard Electro Dragon
Arrows Firecracker Goblin Hut Wizard Electro Dragon
Goblin Hut Battle Healer Wizard Electro Dragon
Wizard Arrows Firecracker Goblin Hut Electro Dragon
Goblin Hut
Goblin Hut
Wizard Arrows Firecracker Goblin Hut Electro Dragon
Arrows Firecracker Battle Healer Goblin Hut Wizard Electro Dragon
Arrows Wizard Firecracker Battle Healer Goblin Hut Electro Dragon
Goblin Hut
Wizard Arrows Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Goblin Hut
Arrows Firecracker Battle Healer Wizard Electro Dragon
Battle Healer Goblin Hut Electro Dragon
Battle Healer
Battle Healer Goblin Hut
Arrows Firecracker Wizard Goblin Hut Electro Dragon
Battle Healer Goblin Hut
Battle Healer
Electro Dragon Firecracker Goblin Hut
Goblin Hut
Goblin Hut Electro Dragon
Arrows
Wizard
Wizard Firecracker Electro Dragon
Goblin Hut Electro Dragon Firecracker Battle Healer
Arrows Firecracker Battle Healer Goblin Hut Wizard Electro Dragon
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Goblin Hut Electro Dragon
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Electro Dragon
Firecracker Arrows Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Firecracker Goblin Hut
Arrows Firecracker Electro Dragon
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut Wizard Electro Dragon
Arrows Firecracker Goblin Hut Wizard Electro Dragon
Arrows
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Arrows Wizard
Arrows Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Firecracker
Arrows Firecracker Wizard Electro Dragon
Electro Dragon Firecracker Goblin Hut Wizard
Arrows Wizard Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Wizard
Goblin Hut Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Arrows
Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Wizard Electro Dragon

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