My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Bats Skeleton Army
Zap
Fire Spirit Bats Firecracker Skeleton Army
Barbarian Barrel
Fire Spirit Knight Firecracker Elite Barbarians Skeleton Army
The Log
Fire Spirit Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Fire Spirit Bats Firecracker Skeleton Army
Royal Delivery
Fire Spirit Bats Knight Firecracker Elite Barbarians Skeleton Army
Fireball
Firecracker Elite Barbarians Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Arrows Knight Firecracker Skeleton Army Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians
Bats
Knight Firecracker Elite Barbarians
Arrows
Elite Barbarians Knight
Knight
Bats Firecracker Fire Spirit Arrows Elite Barbarians The Log
Firecracker
Knight Bats Elite Barbarians
Elite Barbarians
Arrows Fire Spirit Bats Knight Firecracker The Log
Skeleton Army
The Log
Knight Elite Barbarians

Defense Synergies 4 10

Fire Spirit
Knight Firecracker The Log
Bats
Knight Firecracker The Log
Arrows
Knight
Knight
Fire Spirit Bats Firecracker Arrows Skeleton Army The Log
Firecracker
Knight The Log Fire Spirit Bats Skeleton Army
Elite Barbarians
The Log
Skeleton Army
Knight Firecracker The Log
The Log
Firecracker Fire Spirit Bats Knight Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Elite Barbarians Skeleton Army Bats Knight Firecracker The Log
Skeleton Army Fire Spirit Bats Knight Elite Barbarians
Elite Barbarians Skeleton Army Bats Knight Firecracker
Arrows Firecracker Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Fire Spirit Bats Firecracker
Bats Fire Spirit Arrows Firecracker
Arrows The Log
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Fire Spirit Firecracker
Bats Skeleton Army Arrows Knight Firecracker The Log
Arrows Bats Firecracker
Skeleton Army Fire Spirit Bats Knight Elite Barbarians The Log
Fire Spirit Skeleton Army Bats Arrows Firecracker The Log
Elite Barbarians Skeleton Army Knight
Skeleton Army Elite Barbarians The Log
Bats Arrows Knight Firecracker Elite Barbarians Skeleton Army
Fire Spirit Arrows Bats Knight Firecracker Elite Barbarians Skeleton Army The Log
Arrows The Log Fire Spirit Bats Knight Firecracker
Elite Barbarians
Skeleton Army Fire Spirit Bats Arrows Knight Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians
Arrows Knight Firecracker Elite Barbarians The Log
Skeleton Army Bats Knight Elite Barbarians The Log
Skeleton Army Bats Knight Elite Barbarians The Log
Knight Elite Barbarians Skeleton Army
Fire Spirit Arrows Firecracker Bats
Skeleton Army Bats Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army
Bats Knight Firecracker Elite Barbarians Skeleton Army The Log
Skeleton Army
Bats Knight Elite Barbarians
Skeleton Army Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army Knight
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Bats Knight Firecracker The Log
Bats Arrows Firecracker Elite Barbarians The Log
Arrows
Elite Barbarians Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Fire Spirit Arrows Firecracker The Log
Arrows Firecracker Fire Spirit Bats
Fire Spirit Arrows Firecracker The Log
Arrows The Log Fire Spirit Firecracker
Arrows The Log Firecracker
Fire Spirit Bats Elite Barbarians
Firecracker Arrows Knight The Log
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker Elite Barbarians The Log
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Fire Spirit Arrows Firecracker The Log
Fire Spirit Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Fire Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Elite Barbarians Fire Spirit Bats Arrows Firecracker
Bats Firecracker
Elite Barbarians
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Fire Spirit Bats Skeleton Army
Fire Spirit Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians The Log
Firecracker Bats
Firecracker The Log
Firecracker

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