My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Inferno Dragon Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Skeleton Army Inferno Dragon
Giant Snowball
Royal Hogs Skeleton Army Inferno Dragon
Zap
Firecracker Royal Hogs Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Royal Hogs Skeleton Army Magic Archer
The Log
Firecracker Elixir Golem Royal Hogs Skeleton Army
Earthquake
Firecracker Elixir Golem Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Elixir Golem Royal Hogs Skeleton Army Inferno Dragon Magic Archer Mother Witch
Fireball
Firecracker Elixir Golem Royal Hogs Skeleton Army Inferno Dragon Magic Archer Mother Witch
Poison
Firecracker Elixir Golem Royal Hogs Skeleton Army Magic Archer Mother Witch
Lightning
Inferno Dragon Magic Archer Mother Witch
Rocket
Royal Hogs Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Fireball Inferno Dragon Magic Archer Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Skeleton Army Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Hogs Inferno Dragon
Elixir Golem
Firecracker Fireball Inferno Dragon Magic Archer Mother Witch
Fireball
Elixir Golem Royal Hogs Magic Archer
Royal Hogs
Mother Witch Firecracker Fireball Magic Archer
Skeleton Army
Inferno Dragon
Firecracker Elixir Golem
Magic Archer
Elixir Golem Fireball Royal Hogs Mother Witch
Mother Witch
Royal Hogs Elixir Golem Magic Archer

Defense Synergies 0 4

Firecracker
Skeleton Army
Elixir Golem
Fireball
Royal Hogs
Skeleton Army
Firecracker Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army
Magic Archer
Skeleton Army Mother Witch
Mother Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer
Skeleton Army Inferno Dragon Firecracker
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon Firecracker
Firecracker Fireball Skeleton Army
Fireball Skeleton Army Firecracker Magic Archer Mother Witch
Inferno Dragon Firecracker Fireball Magic Archer
Fireball Magic Archer
Inferno Dragon Skeleton Army
Skeleton Army Firecracker
Skeleton Army Mother Witch Firecracker Fireball Magic Archer
Inferno Dragon Firecracker Fireball Magic Archer
Skeleton Army Fireball
Fireball Skeleton Army Firecracker Magic Archer
Skeleton Army Inferno Dragon
Skeleton Army Fireball Inferno Dragon
Firecracker Fireball Skeleton Army
Fireball Firecracker Skeleton Army Magic Archer
Firecracker Fireball Inferno Dragon Magic Archer Mother Witch
Inferno Dragon
Skeleton Army Firecracker Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Firecracker Inferno Dragon Magic Archer
Skeleton Army
Skeleton Army Fireball
Skeleton Army Inferno Dragon
Firecracker Fireball Mother Witch Magic Archer
Skeleton Army Fireball
Skeleton Army Inferno Dragon
Firecracker Fireball Skeleton Army Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Fireball
Skeleton Army Fireball
Firecracker Fireball Skeleton Army Magic Archer
Skeleton Army Firecracker Fireball Inferno Dragon Magic Archer
Firecracker Fireball Inferno Dragon Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Mother Witch Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Fireball
Firecracker Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Mother Witch
Fireball Magic Archer
Fireball
Fireball
Firecracker Mother Witch Fireball Magic Archer
Inferno Dragon
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer Mother Witch
Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer

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