My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram
Zap
Cannon Firecracker Battle Ram
Barbarian Barrel
Knight Cannon Firecracker Battle Ram
The Log
Cannon Firecracker Battle Ram
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram P.E.K.K.A Mother Witch
Fireball
Cannon Firecracker Battle Ram Mother Witch
Poison
Cannon Firecracker Mother Witch
Lightning
Knight Cannon Battle Ram Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Firecracker Battle Ram Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Knight The Log Mother Witch
Knight
Firecracker Battle Ram Zap The Log Mother Witch
Cannon
Firecracker
Zap Knight Battle Ram P.E.K.K.A
Battle Ram
Zap Knight The Log Firecracker P.E.K.K.A Mother Witch
P.E.K.K.A
Zap Firecracker Battle Ram The Log Mother Witch
The Log
Battle Ram Zap Knight P.E.K.K.A
Mother Witch
Zap Knight Battle Ram P.E.K.K.A

Defense Synergies 6 11

Zap
Cannon Knight Firecracker P.E.K.K.A The Log Mother Witch
Knight
Cannon Firecracker Zap The Log Mother Witch
Cannon
Zap Knight The Log Firecracker Mother Witch
Firecracker
Knight The Log Zap Cannon P.E.K.K.A
Battle Ram
P.E.K.K.A
The Log Zap Firecracker
The Log
Cannon Firecracker P.E.K.K.A Zap Knight Mother Witch
Mother Witch
Zap Knight Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker The Log
P.E.K.K.A Zap Knight Cannon Firecracker The Log
Cannon P.E.K.K.A Knight
Cannon P.E.K.K.A Knight Firecracker
Firecracker P.E.K.K.A The Log
The Log Zap Cannon Firecracker Mother Witch
Zap Cannon Firecracker
Zap Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A
Knight Cannon Firecracker
Mother Witch Zap Knight Cannon Firecracker The Log
Zap Firecracker
Cannon P.E.K.K.A Zap Knight The Log
Zap Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Cannon
Zap Cannon P.E.K.K.A The Log
Knight Cannon Firecracker P.E.K.K.A
Cannon Zap Knight Firecracker The Log
Zap The Log Knight Cannon Firecracker Mother Witch
P.E.K.K.A Cannon
Knight Cannon Firecracker P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Firecracker The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight Cannon
Firecracker Mother Witch Zap
P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Zap The Log
P.E.K.K.A Knight Cannon
Cannon Firecracker
Zap Knight Firecracker P.E.K.K.A The Log
Zap Cannon Firecracker P.E.K.K.A The Log Mother Witch
Zap Cannon
Cannon P.E.K.K.A
P.E.K.K.A Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Mother Witch Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log Mother Witch
The Log
The Log
Zap The Log
Zap Firecracker The Log Mother Witch
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker Mother Witch
Zap Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap
Zap Firecracker
The Log
Knight Firecracker
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker

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