My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Zap
Firecracker Royal Giant Dark Prince
Barbarian Barrel
Firecracker Dark Prince
The Log
Firecracker Royal Giant Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Dark Prince Mother Witch
Fireball
Firecracker Mother Witch
Poison
Firecracker Mother Witch
Lightning
Mini P.E.K.K.A Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Mini P.E.K.K.A Dark Prince Mother Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Dark Prince Mother Witch
Firecracker
Royal Giant Mini P.E.K.K.A Dark Prince
Royal Giant
Arrows Firecracker Mother Witch Rocket Dark Prince The Log
Mini P.E.K.K.A
Arrows Firecracker Dark Prince The Log
Rocket
Royal Giant
Dark Prince
Arrows Firecracker Royal Giant Mini P.E.K.K.A Mother Witch
The Log
Royal Giant Mini P.E.K.K.A
Mother Witch
Royal Giant Arrows Dark Prince

Defense Synergies 2 10

Arrows
Mini P.E.K.K.A Dark Prince Mother Witch
Firecracker
The Log Mini P.E.K.K.A Dark Prince
Royal Giant
Mini P.E.K.K.A
The Log Arrows Firecracker Mother Witch
Rocket
The Log
Dark Prince
Arrows Firecracker The Log Mother Witch
The Log
Firecracker Mini P.E.K.K.A Rocket Dark Prince Mother Witch
Mother Witch
Arrows Mini P.E.K.K.A Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Mini P.E.K.K.A Firecracker Dark Prince The Log
Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Firecracker Dark Prince
Arrows Firecracker Mini P.E.K.K.A Rocket Dark Prince The Log
Arrows The Log Firecracker Dark Prince Mother Witch
Rocket Arrows Firecracker
Rocket Arrows The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince
Mother Witch Arrows Firecracker Dark Prince The Log
Arrows Firecracker
Mini P.E.K.K.A Rocket Dark Prince The Log
Rocket Arrows Firecracker Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker Dark Prince The Log
Arrows The Log Firecracker Dark Prince Mother Witch
Mini P.E.K.K.A
Dark Prince Arrows Firecracker Mini P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince
Arrows Firecracker Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Dark Prince The Log
Mini P.E.K.K.A Rocket Dark Prince The Log
Mini P.E.K.K.A Dark Prince
Arrows Firecracker Rocket Mother Witch
Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Dark Prince
Rocket Firecracker Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince
Rocket Arrows Dark Prince The Log
Mini P.E.K.K.A Rocket Dark Prince
Firecracker
Firecracker Mini P.E.K.K.A Rocket Dark Prince The Log
Arrows Firecracker Mini P.E.K.K.A Dark Prince The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket The Log
Arrows Firecracker The Log
Rocket Arrows The Log
Arrows Firecracker Rocket Dark Prince The Log
Rocket Arrows Firecracker Dark Prince The Log
Arrows Firecracker Mother Witch Rocket
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket Arrows Dark Prince The Log
Arrows Firecracker Rocket
Rocket Firecracker The Log
Arrows Firecracker Rocket
Arrows Firecracker The Log
Rocket Arrows Firecracker The Log
Arrows Firecracker Rocket The Log
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Firecracker Mini P.E.K.K.A Dark Prince The Log
Rocket Arrows Firecracker The Log Mother Witch
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows Firecracker The Log Mother Witch Dark Prince
Arrows Firecracker The Log
Arrows The Log
Rocket Arrows Firecracker The Log
Arrows Firecracker Mother Witch
Rocket Firecracker
Mini P.E.K.K.A
Arrows Rocket The Log
Rocket Arrows Firecracker
Rocket Arrows Firecracker The Log
Rocket Dark Prince
Rocket Arrows Firecracker
Arrows The Log
Firecracker Mini P.E.K.K.A Rocket Dark Prince
Arrows The Log Firecracker
Rocket Arrows
Firecracker Dark Prince
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket Dark Prince The Log

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