My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Barbarians Lumberjack
Zap
Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Barbarians Executioner Lumberjack
The Log
Goblin Gang Firecracker Barbarians Royal Giant Mini P.E.K.K.A Lumberjack
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Executioner Lumberjack
Fireball
Goblin Gang Firecracker Barbarians Executioner Lumberjack
Poison
Goblin Gang Firecracker Barbarians Executioner
Lightning
Mini P.E.K.K.A Executioner Lumberjack
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Mini P.E.K.K.A Lumberjack Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Lumberjack
Goblin Gang
Firecracker Royal Giant Mini P.E.K.K.A
Firecracker
Royal Giant Goblin Gang Mini P.E.K.K.A Lumberjack
Barbarians
Royal Giant
Arrows Firecracker Goblin Gang Executioner Lumberjack
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Lumberjack
Executioner
Royal Giant
Lumberjack
Arrows Firecracker Royal Giant Mini P.E.K.K.A

Defense Synergies 0 11

Arrows
Barbarians Mini P.E.K.K.A Lumberjack
Goblin Gang
Firecracker Barbarians Mini P.E.K.K.A Lumberjack
Firecracker
Goblin Gang Mini P.E.K.K.A Lumberjack
Barbarians
Arrows Goblin Gang
Royal Giant
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Executioner
Executioner
Mini P.E.K.K.A Lumberjack
Lumberjack
Arrows Goblin Gang Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Barbarians Mini P.E.K.K.A Lumberjack Goblin Gang Firecracker Executioner
Goblin Gang Barbarians Mini P.E.K.K.A Lumberjack Executioner
Barbarians Mini P.E.K.K.A Lumberjack Goblin Gang Firecracker
Arrows Firecracker Barbarians Mini P.E.K.K.A Lumberjack
Arrows Goblin Gang Firecracker Executioner Lumberjack
Arrows Goblin Gang Firecracker Executioner
Arrows Barbarians
Barbarians Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Lumberjack
Goblin Gang Barbarians Executioner Arrows Firecracker Lumberjack
Arrows Executioner Goblin Gang Firecracker
Barbarians Mini P.E.K.K.A Lumberjack Goblin Gang
Executioner Arrows Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Mini P.E.K.K.A Goblin Gang Lumberjack
Barbarians Goblin Gang Mini P.E.K.K.A Lumberjack
Barbarians Arrows Goblin Gang Firecracker Mini P.E.K.K.A Executioner Lumberjack
Arrows Goblin Gang Firecracker Barbarians Executioner Lumberjack
Arrows Executioner Firecracker Barbarians Lumberjack
Barbarians Mini P.E.K.K.A Lumberjack
Goblin Gang Arrows Firecracker Barbarians Mini P.E.K.K.A Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Lumberjack
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Executioner Lumberjack
Goblin Gang Barbarians Lumberjack Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Lumberjack Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A Executioner Lumberjack
Arrows Firecracker Executioner Goblin Gang
Goblin Gang Mini P.E.K.K.A Barbarians Lumberjack
Mini P.E.K.K.A Barbarians Lumberjack
Firecracker Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians
Barbarians Mini P.E.K.K.A Lumberjack
Arrows Barbarians
Barbarians Mini P.E.K.K.A Goblin Gang Executioner Lumberjack
Firecracker Barbarians Executioner
Goblin Gang Barbarians Firecracker Mini P.E.K.K.A Executioner Lumberjack
Arrows Executioner Firecracker Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Barbarians
Executioner Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Goblin Gang Mini P.E.K.K.A Lumberjack
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Executioner
Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Arrows Firecracker Executioner
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang Barbarians
Arrows Firecracker Executioner
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Executioner Lumberjack
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Goblin Gang Firecracker
Firecracker Executioner
Firecracker Executioner

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