My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Furnace Goblin Curse
Zap
Firecracker Furnace Goblin Curse
Barbarian Barrel
Ice Spirit Firecracker Furnace Goblin Curse
The Log
Ice Spirit Firecracker Furnace Goblin Curse
Earthquake
Firecracker Furnace
Arrows
Ice Spirit Firecracker Furnace Goblin Curse
Royal Delivery
Ice Spirit Firecracker P.E.K.K.A
Fireball
Firecracker Furnace
Poison
Firecracker Furnace Goblin Curse
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Goblin Curse Rage The Log Firecracker Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Goblin Curse Rage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker Furnace Goblin Curse
Firecracker
Ice Spirit Mirror P.E.K.K.A
Furnace
Ice Spirit Mirror P.E.K.K.A
Mirror
The Log Firecracker Furnace
Goblin Curse
The Log Ice Spirit
Rage
P.E.K.K.A
Ice Spirit Firecracker Furnace The Log
The Log
Mirror Goblin Curse P.E.K.K.A

Defense Synergies 3 7

Ice Spirit
Firecracker Furnace P.E.K.K.A The Log
Firecracker
The Log Ice Spirit Mirror P.E.K.K.A
Furnace
Mirror Ice Spirit
Mirror
Furnace Firecracker The Log
Goblin Curse
Rage
P.E.K.K.A
The Log Ice Spirit Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Ice Spirit Firecracker Furnace Goblin Curse The Log
Furnace P.E.K.K.A Goblin Curse
P.E.K.K.A Firecracker Furnace Goblin Curse
Firecracker P.E.K.K.A The Log
The Log Firecracker Furnace
Furnace Ice Spirit Firecracker Goblin Curse
P.E.K.K.A The Log
P.E.K.K.A Furnace Goblin Curse
Ice Spirit Firecracker
Goblin Curse Firecracker Furnace The Log
Firecracker Furnace Goblin Curse
Furnace P.E.K.K.A Ice Spirit Goblin Curse The Log
Ice Spirit Firecracker Furnace Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Furnace Goblin Curse
Ice Spirit Furnace Goblin Curse P.E.K.K.A The Log
Firecracker Furnace P.E.K.K.A
Ice Spirit Firecracker Furnace The Log
Furnace The Log Ice Spirit Firecracker Goblin Curse
P.E.K.K.A Goblin Curse
Firecracker Furnace Goblin Curse P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace P.E.K.K.A
Firecracker The Log
P.E.K.K.A Ice Spirit Furnace The Log
P.E.K.K.A The Log
P.E.K.K.A Goblin Curse
Firecracker Furnace Ice Spirit Goblin Curse
P.E.K.K.A Furnace
P.E.K.K.A Goblin Curse
P.E.K.K.A Ice Spirit Firecracker The Log
P.E.K.K.A Goblin Curse
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A Goblin Curse
Firecracker Furnace Goblin Curse
Ice Spirit Firecracker Furnace P.E.K.K.A The Log
Firecracker Goblin Curse P.E.K.K.A The Log
Furnace
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Goblin Curse The Log
The Log
Firecracker The Log
Firecracker Furnace Goblin Curse The Log
Firecracker Ice Spirit Furnace Goblin Curse
Firecracker Furnace The Log
The Log Ice Spirit Firecracker Goblin Curse
The Log Firecracker
Firecracker The Log
Firecracker Goblin Curse
Firecracker The Log
Firecracker
Firecracker Furnace The Log
Firecracker Furnace The Log
Firecracker Furnace The Log
Firecracker The Log
Firecracker Goblin Curse The Log
The Log
The Log
The Log
Firecracker Goblin Curse The Log Ice Spirit Furnace
Firecracker The Log
The Log
Firecracker Goblin Curse The Log
Firecracker Furnace Goblin Curse
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker Goblin Curse The Log
Ice Spirit
Firecracker Goblin Curse
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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