My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Bats Guards Inferno Dragon
Zap
Bats Firecracker Guards Inferno Dragon
Barbarian Barrel
Firecracker Guards Magic Archer
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Firecracker Inferno Dragon Magic Archer
Poison
Bats Firecracker Guards Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Tornado P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Tornado Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A
Firecracker
Bats Tornado P.E.K.K.A Inferno Dragon
Guards
Tornado
P.E.K.K.A Magic Archer Firecracker
P.E.K.K.A
Arrows Tornado Magic Archer Bats Firecracker
Inferno Dragon
Bats Firecracker
Magic Archer
Tornado P.E.K.K.A

Defense Synergies 2 10

Bats
Firecracker P.E.K.K.A Inferno Dragon
Arrows
Tornado P.E.K.K.A
Firecracker
Bats Guards Tornado P.E.K.K.A
Guards
Firecracker Magic Archer
Tornado
P.E.K.K.A Magic Archer Arrows Firecracker Inferno Dragon
P.E.K.K.A
Tornado Bats Arrows Firecracker
Inferno Dragon
Bats Tornado
Magic Archer
Tornado Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
P.E.K.K.A Inferno Dragon Bats Firecracker
Tornado P.E.K.K.A Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Firecracker Guards
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Bats Firecracker Guards Magic Archer
Bats Tornado Inferno Dragon Arrows Firecracker Magic Archer
Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Tornado
Guards Tornado Firecracker
Bats Guards Arrows Firecracker Tornado Magic Archer
Arrows Inferno Dragon Bats Firecracker Tornado Magic Archer
P.E.K.K.A Bats Guards
Bats Arrows Firecracker Guards Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Tornado P.E.K.K.A Inferno Dragon
Bats Arrows Firecracker Tornado P.E.K.K.A
Arrows Bats Firecracker Guards Tornado Magic Archer
Arrows Tornado Bats Firecracker Guards Inferno Dragon Magic Archer
P.E.K.K.A Tornado Inferno Dragon
Bats Arrows Firecracker Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Firecracker Inferno Dragon Magic Archer
Guards P.E.K.K.A Bats
Guards P.E.K.K.A Bats Tornado
P.E.K.K.A Guards Inferno Dragon
Arrows Firecracker Bats Tornado Magic Archer
Guards P.E.K.K.A Bats
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Firecracker Tornado Inferno Dragon Magic Archer
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Guards
P.E.K.K.A Arrows Guards Tornado
P.E.K.K.A Guards
Firecracker Magic Archer
Guards Bats Firecracker Tornado P.E.K.K.A Inferno Dragon Magic Archer
Bats Arrows Firecracker P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Guards
Arrows Firecracker Tornado Magic Archer
Arrows Magic Archer
Arrows Firecracker Guards
Arrows Firecracker Magic Archer
Arrows Firecracker Bats Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado
Bats Guards Tornado
Firecracker Arrows Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows Tornado
Bats
Arrows Firecracker Magic Archer
Arrows Firecracker Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Magic Archer
Inferno Dragon
Arrows Firecracker Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Bats Arrows Firecracker Tornado Magic Archer
Bats Firecracker Guards
Arrows Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Bats Guards Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Tornado
Firecracker P.E.K.K.A
Bats Firecracker Guards Tornado Magic Archer
Firecracker Bats Tornado Magic Archer
Firecracker Tornado Magic Archer

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