My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner Princess
Zap
Firecracker Wall Breakers Princess
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Princess
The Log
Firecracker Wall Breakers Princess
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers Princess
Royal Delivery
Firecracker Valkyrie Wall Breakers P.E.K.K.A Miner Princess
Fireball
Firecracker Wall Breakers Princess
Poison
Firecracker Princess
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Firecracker Miner Princess Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Wall Breakers Miner
Firecracker
Miner Valkyrie Wall Breakers P.E.K.K.A Princess
Valkyrie
Firecracker Wall Breakers P.E.K.K.A
Wall Breakers
Miner Arrows Firecracker Valkyrie The Log Princess
P.E.K.K.A
Arrows Firecracker Valkyrie The Log Princess
The Log
Wall Breakers P.E.K.K.A Miner Princess
Miner
Firecracker Wall Breakers Arrows The Log
Princess
Firecracker Wall Breakers P.E.K.K.A The Log

Defense Synergies 3 10

Arrows
Valkyrie P.E.K.K.A
Firecracker
Valkyrie The Log P.E.K.K.A Princess
Valkyrie
Firecracker Arrows P.E.K.K.A The Log Princess
Wall Breakers
P.E.K.K.A
The Log Arrows Firecracker Valkyrie Princess
The Log
Firecracker P.E.K.K.A Valkyrie Miner Princess
Miner
The Log
Princess
Firecracker Valkyrie P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
P.E.K.K.A Firecracker Valkyrie The Log
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A The Log Princess
Arrows The Log Firecracker Valkyrie
Arrows Firecracker Princess
Arrows Valkyrie P.E.K.K.A The Log
P.E.K.K.A Princess
Firecracker Valkyrie Miner
Valkyrie Arrows Firecracker The Log Princess
Arrows Firecracker Princess
P.E.K.K.A Valkyrie The Log
Valkyrie Arrows Firecracker P.E.K.K.A The Log Princess
P.E.K.K.A
P.E.K.K.A The Log
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie The Log
Arrows Valkyrie The Log Firecracker Princess
P.E.K.K.A
Valkyrie Arrows Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie The Log Miner
P.E.K.K.A Valkyrie The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Valkyrie
Arrows Firecracker Princess
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Valkyrie
Firecracker Valkyrie Princess
Firecracker Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Firecracker P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log Miner Princess
Arrows The Log Miner
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Princess
Arrows Firecracker The Log Princess
Arrows The Log Firecracker Princess
Arrows The Log Miner Firecracker
Firecracker Miner Arrows Valkyrie The Log Princess
Arrows Firecracker Princess
Firecracker The Log Miner Princess
Arrows Firecracker Princess
Princess Arrows Firecracker The Log
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
Arrows
Arrows Firecracker The Log Princess
Arrows Firecracker Valkyrie The Log Miner Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Princess
Arrows Firecracker The Log Miner Princess
Arrows The Log Miner Princess
Miner Arrows Firecracker The Log
Arrows Firecracker Princess
Firecracker
Arrows The Log Miner
Arrows Firecracker Princess
P.E.K.K.A
Arrows Firecracker The Log Princess
Princess
Arrows Firecracker Princess
Arrows The Log
Miner Firecracker Valkyrie Princess
Arrows The Log Firecracker Princess
Arrows
Firecracker P.E.K.K.A
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Miner Princess

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