My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Elixir Golem Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Goblin Barrel Bandit
Giant Snowball
Skeleton Barrel Goblin Barrel
Zap
Skeleton Barrel Firecracker Goblin Barrel Bandit
Barbarian Barrel
Skeleton Barrel Firecracker Elixir Golem Wizard Goblin Barrel Bandit
The Log
Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Bandit
Earthquake
Firecracker Elixir Golem Goblin Barrel
Arrows
Skeleton Barrel Firecracker Goblin Barrel
Royal Delivery
Skeleton Barrel Firecracker Elixir Golem Wizard Goblin Barrel Bandit
Fireball
Skeleton Barrel Firecracker Elixir Golem Wizard Goblin Barrel Bandit
Poison
Skeleton Barrel Firecracker Elixir Golem Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Bandit Fireball Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Elixir Golem Goblin Barrel

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Fireball Goblin Barrel Elixir Golem Bandit Mega Knight
Firecracker
Skeleton Barrel Elixir Golem Goblin Barrel Bandit Mega Knight
Elixir Golem
Firecracker Skeleton Barrel Fireball Wizard Goblin Barrel Bandit
Fireball
Skeleton Barrel Elixir Golem Mega Knight
Wizard
Elixir Golem Bandit Mega Knight
Goblin Barrel
Skeleton Barrel Firecracker Elixir Golem Bandit Mega Knight
Bandit
Skeleton Barrel Firecracker Elixir Golem Wizard Goblin Barrel Mega Knight
Mega Knight
Skeleton Barrel Firecracker Fireball Wizard Goblin Barrel Bandit

Defense Synergies 0 9

Skeleton Barrel
Fireball Mega Knight
Firecracker
Bandit Mega Knight
Elixir Golem
Fireball
Skeleton Barrel Bandit Mega Knight
Wizard
Bandit Mega Knight
Goblin Barrel
Bandit
Firecracker Fireball Wizard Mega Knight
Mega Knight
Skeleton Barrel Firecracker Fireball Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball Wizard
Firecracker Bandit Mega Knight
Mega Knight Bandit
Firecracker Bandit Mega Knight
Firecracker Fireball Mega Knight
Fireball Firecracker Bandit Mega Knight
Firecracker Fireball Wizard
Skeleton Barrel Fireball Bandit Mega Knight
Firecracker Bandit Mega Knight
Firecracker Fireball Wizard Bandit Mega Knight
Firecracker Fireball Wizard
Mega Knight Fireball Wizard Bandit
Fireball Wizard Mega Knight Firecracker
Bandit Mega Knight
Fireball Bandit Mega Knight
Wizard Mega Knight Firecracker Fireball
Fireball Mega Knight Firecracker Wizard Bandit
Wizard Firecracker Fireball Bandit Mega Knight
Wizard Mega Knight Firecracker Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit
Fireball Bandit Skeleton Barrel Firecracker Wizard Mega Knight
Bandit Mega Knight
Mega Knight Fireball Bandit
Bandit Mega Knight
Firecracker Fireball Wizard Skeleton Barrel
Fireball Bandit
Mega Knight
Mega Knight Firecracker Fireball Bandit
Mega Knight
Mega Knight Fireball
Mega Knight Fireball Wizard Bandit
Wizard Firecracker Fireball Mega Knight
Firecracker Fireball
Mega Knight Firecracker Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker Bandit
Firecracker Fireball Skeleton Barrel Bandit
Skeleton Barrel Fireball Bandit
Skeleton Barrel Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Skeleton Barrel
Firecracker Wizard
Fireball Skeleton Barrel Firecracker Wizard
Fireball Skeleton Barrel Firecracker Wizard Bandit
Fireball
Firecracker Skeleton Barrel Fireball Wizard Bandit
Fireball Firecracker Wizard
Skeleton Barrel Firecracker Fireball Bandit
Skeleton Barrel Firecracker Fireball Bandit
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball Wizard Bandit
Skeleton Barrel Firecracker Fireball Wizard Bandit Mega Knight
Fireball
Skeleton Barrel Firecracker Fireball Wizard Bandit Mega Knight
Skeleton Barrel Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Skeleton Barrel Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Skeleton Barrel Wizard Bandit
Fireball Skeleton Barrel Wizard Bandit Mega Knight
Fireball Skeleton Barrel Firecracker Bandit
Firecracker Fireball Wizard
Skeleton Barrel Firecracker Fireball Wizard
Fireball
Fireball Wizard Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Skeleton Barrel Fireball Bandit
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Mega Knight
Skeleton Barrel Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Skeleton Barrel Firecracker Fireball Bandit Mega Knight

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