My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Knight Firecracker Witch Magic Archer
The Log
Firecracker Mini P.E.K.K.A Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Witch Prince Magic Archer
Fireball
Firecracker Witch Magic Archer
Poison
Firecracker Witch Magic Archer
Lightning
Knight Mini P.E.K.K.A Witch Prince Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Mini P.E.K.K.A Magic Archer Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Prince Mega Knight
Knight
Firecracker Arrows Witch Prince Magic Archer
Firecracker
Knight Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Magic Archer Mega Knight
Witch
Knight Prince Mega Knight
Prince
Mega Knight Arrows Knight Firecracker Witch Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Arrows Firecracker Mini P.E.K.K.A Witch Magic Archer

Defense Synergies 3 14

Arrows
Mega Knight Knight Mini P.E.K.K.A Prince
Knight
Firecracker Magic Archer Arrows Mini P.E.K.K.A Witch
Firecracker
Knight Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Arrows Knight Firecracker Witch Magic Archer
Witch
Knight Mini P.E.K.K.A Prince Mega Knight
Prince
Arrows Firecracker Witch Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Arrows Firecracker Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Mini P.E.K.K.A Knight Firecracker Witch Prince Mega Knight
Mini P.E.K.K.A Witch Prince Mega Knight Knight
Mini P.E.K.K.A Witch Prince Knight Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Witch Magic Archer
Arrows Magic Archer Mega Knight
Mini P.E.K.K.A Witch Prince
Knight Firecracker Mini P.E.K.K.A Prince Mega Knight
Witch Arrows Knight Firecracker Magic Archer Mega Knight
Arrows Firecracker Witch Magic Archer
Mini P.E.K.K.A Prince Mega Knight Knight Witch
Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch Prince Magic Archer
Mini P.E.K.K.A Knight Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Witch Prince
Arrows Mega Knight Knight Firecracker Witch Prince Magic Archer
Arrows Witch Knight Firecracker Magic Archer Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Witch Prince
Arrows Knight Firecracker Mini P.E.K.K.A Prince Magic Archer Mega Knight
Mega Knight Knight Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Mega Knight Knight
Knight Mini P.E.K.K.A Witch Prince Mega Knight
Arrows Firecracker Witch Magic Archer
Mini P.E.K.K.A Prince Knight Witch
Mini P.E.K.K.A Mega Knight Knight Prince
Mega Knight Knight Firecracker Mini P.E.K.K.A Witch Prince Magic Archer
Witch
Mega Knight Knight Mini P.E.K.K.A Witch Prince
Mega Knight Arrows Prince
Mini P.E.K.K.A Prince Mega Knight Knight Witch
Firecracker Witch Magic Archer Mega Knight
Witch Knight Firecracker Mini P.E.K.K.A Prince Magic Archer
Arrows Mega Knight Firecracker Mini P.E.K.K.A Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker Prince
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Mini P.E.K.K.A Prince
Firecracker Arrows Knight Prince Magic Archer
Arrows Firecracker Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Prince Magic Archer
Arrows Firecracker Witch Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Magic Archer Mega Knight
Arrows Firecracker Witch Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Witch Magic Archer Mega Knight
Witch
Arrows Firecracker Witch Magic Archer
Arrows Witch Prince Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Magic Archer
Firecracker Witch
Mini P.E.K.K.A
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Prince Mega Knight
Arrows Firecracker Magic Archer
Witch Prince Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows
Knight Firecracker Mini P.E.K.K.A Prince Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Prince Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Prince Magic Archer Mega Knight

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