My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Tesla Dark Prince Ice Wizard Magic Archer
The Log
Firecracker Hog Rider Dark Prince
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Dark Prince Ice Wizard Magic Archer
Fireball
Firecracker Tesla Hog Rider Ice Wizard Magic Archer
Poison
Firecracker Ice Wizard Magic Archer
Lightning
Tesla Dark Prince Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Ice Wizard Tesla Hog Rider Dark Prince Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Ice Wizard Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince Mega Knight
Firecracker
Hog Rider Dark Prince Mega Knight
Tesla
Hog Rider
Arrows Firecracker Dark Prince Magic Archer Mega Knight
Dark Prince
Arrows Firecracker Hog Rider Ice Wizard Magic Archer
Ice Wizard
Dark Prince
Magic Archer
Hog Rider Dark Prince Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Magic Archer

Defense Synergies 1 13

Arrows
Mega Knight Tesla Dark Prince Ice Wizard
Firecracker
Tesla Dark Prince Ice Wizard Mega Knight
Tesla
Arrows Firecracker Dark Prince Magic Archer
Hog Rider
Dark Prince
Arrows Firecracker Tesla Ice Wizard Magic Archer
Ice Wizard
Arrows Firecracker Dark Prince Mega Knight
Magic Archer
Tesla Dark Prince Mega Knight
Mega Knight
Arrows Firecracker Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Magic Archer
Firecracker Tesla Dark Prince Ice Wizard Mega Knight
Tesla Mega Knight Dark Prince Ice Wizard
Tesla Firecracker Dark Prince Ice Wizard Mega Knight
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Tesla Dark Prince Ice Wizard Magic Archer Mega Knight
Tesla Arrows Firecracker Ice Wizard Magic Archer
Arrows Tesla Magic Archer Mega Knight
Tesla Ice Wizard
Firecracker Tesla Dark Prince Ice Wizard Mega Knight
Ice Wizard Arrows Firecracker Tesla Dark Prince Magic Archer Mega Knight
Arrows Tesla Firecracker Ice Wizard Magic Archer
Tesla Mega Knight Dark Prince Ice Wizard
Mega Knight Arrows Firecracker Tesla Dark Prince Magic Archer
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Firecracker Dark Prince
Arrows Tesla Mega Knight Firecracker Dark Prince Ice Wizard Magic Archer
Arrows Firecracker Tesla Dark Prince Ice Wizard Magic Archer Mega Knight
Tesla
Dark Prince Mega Knight Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Dark Prince
Arrows Firecracker Tesla Magic Archer Mega Knight
Mega Knight Dark Prince
Dark Prince Mega Knight Tesla
Tesla Dark Prince Mega Knight
Arrows Firecracker Tesla Ice Wizard Magic Archer
Dark Prince Tesla Ice Wizard
Mega Knight Tesla Dark Prince
Mega Knight Firecracker Dark Prince Magic Archer
Tesla
Mega Knight Tesla Dark Prince
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Tesla
Firecracker Tesla Magic Archer Mega Knight
Tesla Firecracker Dark Prince Magic Archer
Arrows Mega Knight Firecracker Tesla Dark Prince Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince Magic Archer Mega Knight
Arrows Firecracker Ice Wizard Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Arrows Firecracker
Firecracker Arrows Dark Prince Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Dark Prince Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Dark Prince Ice Wizard Magic Archer Mega Knight
Arrows Firecracker Ice Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Firecracker
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Dark Prince Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Arrows
Firecracker Dark Prince Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Dark Prince Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince Magic Archer Mega Knight

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