My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Three Musketeers Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Three Musketeers Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Three Musketeers Ram Rider
Giant Snowball
Bomber Minion Horde Three Musketeers Ram Rider
Zap
Bomber Firecracker Minion Horde Three Musketeers Ram Rider
Barbarian Barrel
Bomber Firecracker Elite Barbarians Three Musketeers
The Log
Bomber Firecracker Elite Barbarians Three Musketeers Ram Rider
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Minion Horde
Royal Delivery
Bomber Firecracker Minion Horde Elite Barbarians Three Musketeers Mother Witch Ram Rider
Fireball
Bomber Firecracker Minion Horde Elite Barbarians Three Musketeers Mother Witch Ram Rider
Poison
Bomber Firecracker Minion Horde Three Musketeers Mother Witch
Lightning
Elite Barbarians Three Musketeers Mother Witch Ram Rider
Rocket
Minion Horde Elite Barbarians Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Mother Witch Minion Horde Ram Rider Elite Barbarians Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Firecracker Mother Witch Minion Horde

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Ram Rider Mega Knight
Firecracker
Elite Barbarians Three Musketeers Ram Rider Mega Knight
Minion Horde
Mega Knight
Elite Barbarians
Bomber Firecracker Three Musketeers Mega Knight
Three Musketeers
Firecracker Elite Barbarians
Mother Witch
Ram Rider Mega Knight
Ram Rider
Bomber Firecracker Mother Witch Mega Knight
Mega Knight
Minion Horde Bomber Firecracker Elite Barbarians Mother Witch Ram Rider

Defense Synergies 1 3

Bomber
Firecracker
Mega Knight
Minion Horde
Elite Barbarians
Mother Witch Mega Knight
Three Musketeers
Mother Witch
Elite Barbarians Mega Knight
Ram Rider
Mega Knight
Firecracker Elite Barbarians Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Minion Horde Ram Rider
Minion Horde Elite Barbarians Bomber Firecracker Three Musketeers Ram Rider Mega Knight
Minion Horde Three Musketeers Ram Rider Mega Knight Bomber Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers Bomber Firecracker Ram Rider Mega Knight
Bomber Firecracker Elite Barbarians Mega Knight
Bomber Firecracker Mother Witch Mega Knight
Minion Horde Three Musketeers Ram Rider Firecracker
Ram Rider Mega Knight
Minion Horde Three Musketeers Elite Barbarians
Elite Barbarians Bomber Firecracker Minion Horde Mega Knight
Minion Horde Mother Witch Bomber Firecracker Ram Rider Mega Knight
Minion Horde Three Musketeers Firecracker Ram Rider
Minion Horde Mega Knight Bomber Elite Barbarians Three Musketeers Ram Rider
Bomber Three Musketeers Mega Knight Firecracker Minion Horde
Elite Barbarians Minion Horde Three Musketeers Ram Rider Mega Knight
Minion Horde Elite Barbarians Three Musketeers Ram Rider Mega Knight
Minion Horde Three Musketeers Mega Knight Bomber Firecracker Elite Barbarians
Mega Knight Bomber Firecracker Minion Horde Elite Barbarians Three Musketeers Ram Rider
Bomber Firecracker Mother Witch Ram Rider Mega Knight
Elite Barbarians Three Musketeers Ram Rider
Bomber Mega Knight Firecracker Minion Horde Elite Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Bomber Firecracker Elite Barbarians Mega Knight
Mega Knight Minion Horde Elite Barbarians Ram Rider
Mega Knight Minion Horde Elite Barbarians Ram Rider
Minion Horde Elite Barbarians Three Musketeers Ram Rider Mega Knight
Firecracker Mother Witch Minion Horde Three Musketeers Ram Rider
Minion Horde Elite Barbarians Ram Rider
Mega Knight Minion Horde Elite Barbarians
Minion Horde Mega Knight Firecracker Elite Barbarians
Minion Horde Three Musketeers
Mega Knight Minion Horde Elite Barbarians
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Minion Horde Three Musketeers Ram Rider
Bomber Firecracker Minion Horde Three Musketeers Mega Knight
Elite Barbarians Bomber Firecracker Minion Horde Three Musketeers
Mega Knight Bomber Firecracker Minion Horde Elite Barbarians Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Ram Rider
Minion Horde
Firecracker
Bomber Firecracker Minion Horde Mega Knight
Firecracker Mother Witch Minion Horde Ram Rider
Bomber Firecracker Minion Horde
Firecracker Ram Rider
Firecracker Ram Rider
Minion Horde Elite Barbarians Three Musketeers
Firecracker Minion Horde Ram Rider
Firecracker
Firecracker Elite Barbarians Three Musketeers
Firecracker Minion Horde
Firecracker Elite Barbarians
Bomber Firecracker Minion Horde Three Musketeers
Firecracker Minion Horde Three Musketeers Mega Knight
Three Musketeers
Bomber Minion Horde
Bomber Firecracker Three Musketeers Mega Knight
Bomber Firecracker Mother Witch Mega Knight
Minion Horde Mega Knight
Minion Horde
Firecracker Mother Witch Bomber Mega Knight
Minion Horde
Firecracker Ram Rider
Ram Rider Mega Knight
Firecracker
Elite Barbarians Firecracker Minion Horde Mother Witch
Firecracker Minion Horde
Minion Horde Elite Barbarians
Bomber Minion Horde Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker
Minion Horde
Firecracker Three Musketeers Ram Rider
Firecracker Minion Horde Three Musketeers Mega Knight
Bomber Firecracker
Firecracker Minion Horde Elite Barbarians Three Musketeers Mega Knight
Firecracker Minion Horde Elite Barbarians
Firecracker
Firecracker Mega Knight

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