My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Guards
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker Guards
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Tornado Fireball Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Bats Mini P.E.K.K.A Tornado Mega Knight
Fireball
Hog Rider Tornado Mega Knight
Mini P.E.K.K.A
Bats Firecracker Hog Rider Tornado Mega Knight
Hog Rider
Bats Firecracker Fireball Mini P.E.K.K.A Guards Tornado Mega Knight
Guards
Hog Rider
Tornado
Fireball Firecracker Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Bats Firecracker Fireball Mini P.E.K.K.A Hog Rider Tornado

Defense Synergies 1 12

Bats
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Bats Mini P.E.K.K.A Guards Tornado Mega Knight
Fireball
Tornado Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Firecracker Fireball Guards Tornado
Hog Rider
Guards
Firecracker Mini P.E.K.K.A
Tornado
Fireball Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Firecracker Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A Bats Firecracker Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Guards Mega Knight
Firecracker Fireball Mini P.E.K.K.A Tornado Mega Knight
Fireball Tornado Bats Firecracker Guards Mega Knight
Bats Tornado Firecracker Fireball
Fireball Mega Knight
Mini P.E.K.K.A Tornado
Guards Tornado Firecracker Mini P.E.K.K.A Mega Knight
Bats Guards Firecracker Fireball Tornado Mega Knight
Bats Firecracker Fireball Tornado
Mini P.E.K.K.A Mega Knight Bats Fireball Guards
Fireball Mega Knight Bats Firecracker Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A Mega Knight
Tornado Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Fireball Mini P.E.K.K.A Tornado
Fireball Mega Knight Bats Firecracker Guards Tornado
Tornado Bats Firecracker Fireball Guards Mega Knight
Mini P.E.K.K.A Tornado
Mega Knight Bats Firecracker Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Fireball
Fireball Firecracker Mini P.E.K.K.A Mega Knight
Guards Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Bats Fireball Tornado
Mini P.E.K.K.A Guards Mega Knight
Firecracker Fireball Bats Tornado
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Fireball Mini P.E.K.K.A Tornado
Guards
Mega Knight Bats Mini P.E.K.K.A Guards
Mega Knight Fireball Guards Tornado
Mini P.E.K.K.A Mega Knight Fireball Guards
Firecracker Fireball Mega Knight
Guards Bats Firecracker Fireball Mini P.E.K.K.A Tornado
Bats Mega Knight Firecracker Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Tornado
Fireball
Firecracker Fireball Guards
Fireball Firecracker Mega Knight
Firecracker Fireball Bats Tornado
Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Bats Fireball Mini P.E.K.K.A Guards Tornado
Firecracker Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Tornado
Bats Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Mega Knight
Firecracker Fireball Tornado Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball Mega Knight
Firecracker Fireball Tornado
Fireball Tornado Mega Knight
Fireball Firecracker Tornado
Bats Firecracker Fireball Tornado
Bats Firecracker Fireball Guards
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Fireball Guards
Fireball Firecracker Tornado
Fireball
Fireball Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Fireball
Fireball Tornado
Firecracker Mega Knight
Bats Firecracker Fireball Guards Tornado
Firecracker Bats Fireball Tornado
Firecracker Fireball Tornado Mega Knight

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