My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Musketeer Giant Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Prince
Giant Snowball
Bomber Barbarians Minion Horde Musketeer
Zap
Bomber Firecracker Minion Horde Prince
Barbarian Barrel
Bomber Firecracker Barbarians Musketeer Ice Wizard
The Log
Bomber Firecracker Barbarians Musketeer Prince
Earthquake
Bomber Firecracker Barbarians
Arrows
Bomber Firecracker Minion Horde
Royal Delivery
Bomber Firecracker Barbarians Minion Horde Musketeer Prince Ice Wizard
Fireball
Bomber Firecracker Barbarians Minion Horde Musketeer Ice Wizard
Poison
Bomber Firecracker Barbarians Minion Horde Musketeer Ice Wizard
Lightning
Musketeer Prince Ice Wizard
Rocket
Barbarians Minion Horde Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Ice Wizard Musketeer Barbarians Minion Horde Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Ice Wizard Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Prince
Firecracker
Giant Prince
Barbarians
Minion Horde
Giant Prince
Musketeer
Giant Prince
Giant
Bomber Musketeer Prince Firecracker Minion Horde Ice Wizard
Prince
Giant Bomber Firecracker Minion Horde Musketeer Ice Wizard
Ice Wizard
Giant Prince

Defense Synergies 0 6

Bomber
Firecracker
Musketeer Prince Ice Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians Ice Wizard
Musketeer
Firecracker
Giant
Prince
Firecracker Ice Wizard
Ice Wizard
Firecracker Minion Horde Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Minion Horde Musketeer
Barbarians Minion Horde Bomber Firecracker Musketeer Prince Ice Wizard
Barbarians Minion Horde Prince Bomber Musketeer Ice Wizard
Barbarians Minion Horde Prince Bomber Firecracker Musketeer Ice Wizard
Bomber Firecracker Barbarians Prince
Bomber Firecracker Musketeer Ice Wizard
Minion Horde Musketeer Firecracker Ice Wizard
Barbarians Musketeer
Barbarians Minion Horde Musketeer Prince Ice Wizard
Bomber Firecracker Barbarians Minion Horde Musketeer Prince Ice Wizard
Barbarians Minion Horde Ice Wizard Bomber Firecracker Musketeer
Minion Horde Musketeer Firecracker Ice Wizard
Barbarians Minion Horde Prince Bomber Musketeer Ice Wizard
Bomber Firecracker Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Bomber Firecracker Musketeer Prince
Bomber Firecracker Barbarians Minion Horde Musketeer Prince Ice Wizard
Bomber Firecracker Barbarians Musketeer Ice Wizard
Barbarians Musketeer Prince
Bomber Firecracker Barbarians Minion Horde Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince
Bomber Firecracker Musketeer Prince
Barbarians Minion Horde Musketeer Prince
Prince Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Prince
Firecracker Minion Horde Musketeer Ice Wizard
Prince Barbarians Minion Horde Musketeer Ice Wizard
Barbarians Minion Horde Prince
Minion Horde Firecracker Barbarians Prince
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Prince
Barbarians Prince
Barbarians Prince Minion Horde
Bomber Firecracker Barbarians Minion Horde Musketeer
Barbarians Bomber Firecracker Minion Horde Musketeer Prince
Bomber Firecracker Barbarians Minion Horde Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Musketeer
Firecracker Musketeer Ice Wizard
Minion Horde
Firecracker Barbarians Musketeer Prince
Bomber Firecracker Minion Horde
Firecracker Minion Horde Musketeer Ice Wizard
Bomber Firecracker Minion Horde Musketeer
Firecracker Ice Wizard
Firecracker
Minion Horde Musketeer Prince
Firecracker Minion Horde Musketeer Prince
Firecracker Musketeer
Firecracker Musketeer
Firecracker Minion Horde Musketeer
Firecracker Musketeer Prince
Bomber Firecracker Minion Horde Musketeer
Firecracker Minion Horde Musketeer
Bomber Minion Horde
Bomber Firecracker Musketeer Prince
Bomber Firecracker
Minion Horde Musketeer Prince
Musketeer Prince
Barbarians Minion Horde Musketeer
Firecracker Bomber Ice Wizard
Minion Horde
Firecracker Musketeer Ice Wizard
Musketeer Prince
Firecracker Musketeer
Firecracker Minion Horde Musketeer Ice Wizard
Firecracker Minion Horde Musketeer
Minion Horde
Bomber Minion Horde Musketeer
Firecracker Minion Horde
Minion Horde Prince
Firecracker
Minion Horde Barbarians Musketeer Prince
Firecracker Musketeer Ice Wizard
Firecracker Minion Horde Musketeer Prince
Bomber Firecracker Musketeer
Firecracker Minion Horde Musketeer Prince
Firecracker Minion Horde Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince

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